Augmented reality in cultural heritage: an overview of the last decade of applications
Augmented reality is a mature technology that uses the real world as a substrate and
extends it by overlaying computer-generated information. It has been applied to several …
extends it by overlaying computer-generated information. It has been applied to several …
When “Old” Meets “New”: Unlocking the Future of Innovative Technology Implementation in Heritage Tourism
This paper aims to gain insights into how heritage destinations have adopted innovative
technologies (eg, AI, immersive technology, 3D technology, big data) into their daily …
technologies (eg, AI, immersive technology, 3D technology, big data) into their daily …
Mixed reality experiences in museums: exploring the impact of functional elements of the devices on visitors' immersive experiences and post-experience behaviours
This paper contributes to the debate on MR technology in the museum setting by
investigating how and to what extent functional elements of the MR devices affect …
investigating how and to what extent functional elements of the MR devices affect …
Interaction in extended reality applications for cultural heritage
Digital technologies in the modern era are almost mandatory for the presentation of all types
of cultural heritage. Virtual depictions of crafts and traditions offer the users the possibility of …
of cultural heritage. Virtual depictions of crafts and traditions offer the users the possibility of …
The influence of mixed reality on satisfaction and brand loyalty in cultural heritage attractions: A brand equity perspective
Mixed reality technology is being increasingly used in cultural heritage attractions to
enhance visitors' experiences. However, how the characteristics of mixed reality affect …
enhance visitors' experiences. However, how the characteristics of mixed reality affect …
Few-view object reconstruction with unknown categories and camera poses
While object reconstruction has made great strides in recent years, current methods typically
require densely captured images and/or known camera poses, and generalize poorly to …
require densely captured images and/or known camera poses, and generalize poorly to …
Survey: Using augmented reality to improve learning motivation in cultural heritage studies
Cultural Heritage (CH) refers to the representation of historical places and traditional
customs of a specific city or country. Its principal aim is to transmit to future generations how …
customs of a specific city or country. Its principal aim is to transmit to future generations how …
The effects of Experience-Technology Fit (ETF) on consumption behavior: Extended Reality (XR) visitor experience
Purpose Traditionally, Task–Technology Fit (TTF) theory has been applied to examine the
usefulness of technology in the work environment. Can the same approach (based on …
usefulness of technology in the work environment. Can the same approach (based on …
To 3D or not 3D: choosing a photogrammetry workflow for cultural heritage groups
H Rahaman, E Champion - Heritage, 2019 - mdpi.com
The 3D reconstruction of real-world heritage objects using either a laser scanner or 3D
modelling software is typically expensive and requires a high level of expertise. Image …
modelling software is typically expensive and requires a high level of expertise. Image …
Digital 3D modeling using photogrammetry and 3D printing applied to the restoration of a Hispano-Roman architectural ornament
M Higueras, AI Calero, FJ Collado-Montero - Digital Applications in …, 2021 - Elsevier
New technologies provide the means to record images of cultural assets and, subsequently,
process them to obtain virtual or physical items, guaranteeing greater respect for their …
process them to obtain virtual or physical items, guaranteeing greater respect for their …