[ΒΙΒΛΙΟ][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[PDF][PDF] Efficient GPU screen-space ray tracing

M McGuire, M Mara - Journal of Computer Graphics Techniques (JCGT), 2014 - Citeseer
We present an efficient GPU solution for screen-space 3D ray tracing against a depth buffer
by adapting the perspective-correct DDA line rasterization algorithm. Compared to linear ray …

Rendering techniques of final fantasy XV

S Elcott, K Chang, M Miyamoto… - ACM SIGGRAPH 2016 …, 2016 - dl.acm.org
We present the core graphics technologies used to render and light the world of Final
Fantasy XV. The latest iteration of the franchise displays a seamless environment more …

How to build a fantasy world based on reality: A case study of final fantasy xv: Part ii

I Hasegawa, T Hasegawa, K Kurosaka, A Kishi… - SIGGRAPH Asia 2017 …, 2017 - dl.acm.org
From the onset and during the course of development for FINAL FANTASY XV, we built our
world around the theme:" a fantasy based on reality". Under this slogan and based on this …

Screen Space Reflection Techniques

AP Beug - 2020 - ourspace.uregina.ca
Ray tracing is a rendering technique in computer graphics that can simulate a variety of
optical effects, such as reflection from smooth surfaces, refraction through transparent …

[PDF][PDF] Rendering Techniques of Final Fantasy XV

M MIYAMOTO, R DRIANCOURT - Proceedings of the 43rd …, 2016 - jp.square-enix.com
© 2016 SQUARE ENIX CO., LTD. All Rights Reserved. Page 1 © 2016 SQUARE ENIX CO., LTD.
All Rights Reserved. Page 2 Your logo on white centered in this space. Rendering Techniques …

Real‐Time Generation of Reflections in the Optimized Image Space

Y Zhang, H Yu, R **
DD Burger - 2018 - search.proquest.com
This dissertation examines several methods of relief map**, such as parallax map**
and cone step map**, as well as methods for soft shadowing and ambient occlusion of …