The benefits of playing video games.

I Granic, A Lobel, RCME Engels - American psychologist, 2014 - psycnet.apa.org
Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97%
playing for at least one hour per day in the United States. The vast majority of research by …

The development of competence in favorable and unfavorable environments: Lessons from research on successful children.

AS Masten, JD Coatsworth - American psychologist, 1998 - psycnet.apa.org
The development of competence holds great interest for parents and society alike. This
article considers implications from research on competence and resilience in children and …

Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning

J Hamari, DJ Shernoff, E Rowe, B Coller… - Computers in human …, 2016 - Elsevier
In this paper, we investigate the impact of flow (operationalized as heightened challenge
and skill), engagement, and immersion on learning in game-based learning environments …

[PDF][PDF] Flow and the psychology of discovery and invention

M Csikszentmihalyi - HarperPerennial, New York, 1997 - rochester.edu
CREATIVITY Page 1 CREATIVITY Flow and the psychology of discovery and invention Mihaly
Csikszentmihalyi This is a fascinating book by Mihaly Csikszentmihalyi one of the less well …

[PDF][PDF] Character strengths and virtues: A handbook and classification

C Peterson - 2004 - 103.240.163.214
" Character" has become a front-and-center topic in contemporary discourse, but this term
does not have a fixed meaning. Character may be simply defined by what someone does …

[BOOK][B] The differentiated classroom: Responding to the needs of all learners

CA Tomlinson - 2014 - books.google.com
Although much has changed in schools in recent years, the power of differentiated
instruction remains the same—and the need for it has only increased. Today's classroom is …

The four-phase model of interest development

S Hidi, KA Renninger - Educational psychologist, 2006 - Taylor & Francis
Building on and extending existing research, this article proposes a 4-phase model of
interest development. The model describes 4 phases in the development and deepening of …

The concept of flow

J Nakamura, M Csikszentmihalyi - Handbook of positive psychology, 2002 - Springer
What constitutes a good life? Few questions are of more fundamental importance to a
positive psychology. Flow research has yielded one answer, providing an understanding of …

[PDF][PDF] Motivating students to learn

J Brophy - LEA, 2004 - timothydavidson.com
Written specifically for teachers, this book offers a wealth of research-based principles for
motivating students to learn within the realities of a classroom learning community. Its focus …

[BOOK][B] The museum experience revisited

JH Falk, LD Dierking - 2016 - taylorfrancis.com
The first book to take a" visitor's eye view" of the museum visit when it was first published in
1992, The Museum Experience revolutionized the way museum professionals understand …