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Tailoring persuasive and behaviour change systems based on stages of change and motivation
Persuasive systems (PS) are effective at motivating behaviour change using various
persuasive strategies. Research shows that tailoring these systems increases their …
persuasive strategies. Research shows that tailoring these systems increases their …
Gamified learning and assessment using ARCS with next-generation AIoMT integrated 3D animation and virtual reality simulation
In higher education institutions (HEI), particularly in biology and medical education, the use
of 3D animation, virtual reality, and simulation offers great potential in terms of enhancing …
of 3D animation, virtual reality, and simulation offers great potential in terms of enhancing …
Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model
R Camacho-Sánchez, J Serna Bardavío… - Interactive Learning …, 2024 - Taylor & Francis
This study assessed the effects of an educational intervention grounded in gamified game-
based learning on attention, relevance, confidence, satisfaction, intrinsic and extrinsic …
based learning on attention, relevance, confidence, satisfaction, intrinsic and extrinsic …
Encouraging sustainable consumption through gamification in a branded app: A study on consumers' behavioral perspective
Gamification, an innovative tool for interacting with consumers that can be seen as a new
trend in marketing, could enhance customer behavior, such as greater loyalty. This paper …
trend in marketing, could enhance customer behavior, such as greater loyalty. This paper …
[HTML][HTML] A gamified real-time video observed therapies (GRVOTS) mobile app via the modified nominal group technique: development and validation study
Background The success rate of tuberculosis (TB) treatment in Malaysia remains below the
recommended World Health Organization target of 90% despite the implementation of …
recommended World Health Organization target of 90% despite the implementation of …
Exploring the relationships between gamification and motivational needs in technology design
Purpose–Drawing upon the motivational affordance theory, this paper aims to investigate
how gamification design and human motivational needs are associated in extant literature …
how gamification design and human motivational needs are associated in extant literature …
A gamification model for e-learning platforms
The use of gamification in education has been viewed as an innovative approach to
introduce benefits of games in a non gaming context. Instructively, for a successful …
introduce benefits of games in a non gaming context. Instructively, for a successful …
Development of a Kinect-based English learning system based on integrating the ARCS model with situated learning
YH Chang, PR Lin, YT Lu - Sustainability, 2020 - mdpi.com
This study developed a Kinect-based somatosensory English learning system. The main
design concept was to integrate Kinect as an interaction technique with theories of situated …
design concept was to integrate Kinect as an interaction technique with theories of situated …
[HTML][HTML] Assessment of a location-based mobile augmented-reality game by adult users with the ARCS model
K Sdravopoulou, JM Muñoz González… - Applied Sciences, 2021 - mdpi.com
In mobile augmented reality (MAR) games, learning by doing is important to supplement the
theoretical knowledge with practical exercise in order to maximize the learning outcome …
theoretical knowledge with practical exercise in order to maximize the learning outcome …
[PDF][PDF] Is it all about having Fun?-Develo** a Taxonomy to gamify Information Systems.
Gamification is a well-known approach that refers to the use of game design elements in
information systems to make monotonous and tedious tasks more enjoyable. However …
information systems to make monotonous and tedious tasks more enjoyable. However …