Future directions for the development of virtual reality within an automotive manufacturer
Virtual Reality (VR) can reduce time and costs, and lead to increases in quality, in the
development of a product. Given the pressure on car companies to reduce time-to-market …
development of a product. Given the pressure on car companies to reduce time-to-market …
Multiphase flow in microfluidics: From droplets and bubbles to the encapsulated structures
Microfluidic technologies have a unique ability to control more precisely and effectively on
two-phase flow systems in comparison with macro systems. Controlling the size of the …
two-phase flow systems in comparison with macro systems. Controlling the size of the …
The affine particle-in-cell method
Hybrid Lagrangian/Eulerian simulation is commonplace in computer graphics for fluids and
other materials undergoing large deformation. In these methods, particles are used to …
other materials undergoing large deformation. In these methods, particles are used to …
[PDF][PDF] Particle-based fluid simulation for interactive applications
Realistically animated fluids can add substantial realism to interactive applications such as
virtual surgery simulators or computer games. In this paper we propose an interactive …
virtual surgery simulators or computer games. In this paper we propose an interactive …
A hybrid particle level set method for improved interface capturing
In this paper, we propose a new numerical method for improving the mass conservation
properties of the level set method when the interface is passively advected in a flow field …
properties of the level set method when the interface is passively advected in a flow field …
[LIVRE][B] Fluid simulation for computer graphics
R Bridson - 2015 - taylorfrancis.com
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …
Animating sand as a fluid
Y Zhu, R Bridson - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a physics-based simulation method for animating sand. To allow for efficiently
scaling up to large volumes of sand, we abstract away the individual grains and think of the …
scaling up to large volumes of sand, we abstract away the individual grains and think of the …
Physically based deformable models in computer graphics
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …
Predictive-corrective incompressible SPH
We present a novel, incompressible fluid simulation method based on the Lagrangian
Smoothed Particle Hydrodynamics (SPH) model. In our method, incompressibility is …
Smoothed Particle Hydrodynamics (SPH) model. In our method, incompressibility is …
Real-time volume graphics
The tremendous evolution of programmable graphics hardware has made high-quality real-
time volume graphics a reality. In addition to the traditional application of rendering volume …
time volume graphics a reality. In addition to the traditional application of rendering volume …