Future directions for the development of virtual reality within an automotive manufacturer

G Lawson, D Salanitri, B Waterfield - Applied ergonomics, 2016 - Elsevier
Virtual Reality (VR) can reduce time and costs, and lead to increases in quality, in the
development of a product. Given the pressure on car companies to reduce time-to-market …

Multiphase flow in microfluidics: From droplets and bubbles to the encapsulated structures

A Sattari, P Hanafizadeh, M Hoorfar - Advances in Colloid and Interface …, 2020 - Elsevier
Microfluidic technologies have a unique ability to control more precisely and effectively on
two-phase flow systems in comparison with macro systems. Controlling the size of the …

The affine particle-in-cell method

C Jiang, C Schroeder, A Selle, J Teran… - ACM Transactions on …, 2015 - dl.acm.org
Hybrid Lagrangian/Eulerian simulation is commonplace in computer graphics for fluids and
other materials undergoing large deformation. In these methods, particles are used to …

[PDF][PDF] Particle-based fluid simulation for interactive applications

M Müller, D Charypar, M Gross - Proceedings of the 2003 ACM …, 2003 - Citeseer
Realistically animated fluids can add substantial realism to interactive applications such as
virtual surgery simulators or computer games. In this paper we propose an interactive …

A hybrid particle level set method for improved interface capturing

D Enright, R Fedkiw, J Ferziger, I Mitchell - Journal of Computational …, 2002 - Elsevier
In this paper, we propose a new numerical method for improving the mass conservation
properties of the level set method when the interface is passively advected in a flow field …

[LIVRE][B] Fluid simulation for computer graphics

R Bridson - 2015 - taylorfrancis.com
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …

Animating sand as a fluid

Y Zhu, R Bridson - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a physics-based simulation method for animating sand. To allow for efficiently
scaling up to large volumes of sand, we abstract away the individual grains and think of the …

Physically based deformable models in computer graphics

A Nealen, M Müller, R Keiser… - Computer graphics …, 2006 - Wiley Online Library
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …

Predictive-corrective incompressible SPH

B Solenthaler, R Pajarola - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
We present a novel, incompressible fluid simulation method based on the Lagrangian
Smoothed Particle Hydrodynamics (SPH) model. In our method, incompressibility is …

Real-time volume graphics

K Engel, M Hadwiger, JM Kniss, AE Lefohn… - ACM Siggraph 2004 …, 2004 - dl.acm.org
The tremendous evolution of programmable graphics hardware has made high-quality real-
time volume graphics a reality. In addition to the traditional application of rendering volume …