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The application of artificial intelligence assistant to deep learning in teachers' teaching and students' learning processes
Y Liu, L Chen, Z Yao - Frontiers in Psychology, 2022 - frontiersin.org
With the emergence of big data, cloud computing, and other technologies, artificial
intelligence (AI) technology has set off a new wave in the field of education. The application …
intelligence (AI) technology has set off a new wave in the field of education. The application …
GAF-Net: Graph attention fusion network for multi-view semi-supervised classification
Multi-view semi-supervised classification is a typical task to classify data using a small
amount of supervised information, which has attracted a lot of attention from researchers in …
amount of supervised information, which has attracted a lot of attention from researchers in …
Multi-view unsupervised complementary feature selection with multi-order similarity learning
Z Cao, X **e - Knowledge-Based Systems, 2024 - Elsevier
Graph construction, an open and challenging problem, is of great significance for multi-view
unsupervised feature selection. So far, many graph construction methods, such as distance …
unsupervised feature selection. So far, many graph construction methods, such as distance …
A semi-supervised label-driven auto-weighted strategy for multi-view data classification
Distinguishing the importance of views plays a key role in multi-view learning as each view
often contributes differently to a specific task. However, existing strategies generally attach …
often contributes differently to a specific task. However, existing strategies generally attach …
Decouple then classify: A dynamic multi-view labeling strategy with shared and specific information
Sample labeling is the most primary and fundamental step of semi-supervised learning. In
literature, most existing methods randomly label samples with a given ratio, but achieve …
literature, most existing methods randomly label samples with a given ratio, but achieve …
The effectiveness of augmented reality in physical sustainable education on learning behaviour and motivation
L Liang, Z Zhang, J Guo - Sustainability, 2023 - mdpi.com
This research explores the integration of information technology into physical education and
uses augmented reality (AR) as an auxiliary tool to explore the impact of this teaching mode …
uses augmented reality (AR) as an auxiliary tool to explore the impact of this teaching mode …
Examining the influence of the performance of mobile devices on teaching quality based on the technological acceptance mode
X Chen, R Chen - Library Hi Tech, 2024 - emerald.com
Purpose This study aims to examine the effects of iPad distribution on all teachers in a
university and its application in teaching and student learning at home via wireless network …
university and its application in teaching and student learning at home via wireless network …
The effect of student self-efficacy on learning outcomes in a business simulation mobile game: a quasi-experimental study
Q Yang, Q Chen, J Wang, R Ou - Library Hi Tech, 2024 - emerald.com
Purpose This study has two objectives: to explore the factors that influence student self-
efficacy regarding engagement and learning outcomes in a business simulation game …
efficacy regarding engagement and learning outcomes in a business simulation game …
Personalization exercise recommendation framework based on knowledge concept graph.
Z Yan, D Hongle, Z Lin… - Computer Science & …, 2023 - search.ebscohost.com
With the explosive increase of online learning resources, how to provide students with
personalized learning resources and achieve the goal of precise teaching has become a …
personalized learning resources and achieve the goal of precise teaching has become a …
The relation between players' motivation, virtual communities and stickiness in augmented reality games
R Zhang - Library Hi Tech, 2024 - emerald.com
Purpose The purpose of this research was to explore the stickiness of players' motivation in
a virtual community and to explore the important factors for gamers. Design/methodology …
a virtual community and to explore the important factors for gamers. Design/methodology …