State of the Art in Dense Monocular Non‐Rigid 3D Reconstruction
Abstract 3D reconstruction of deformable (or non‐rigid) scenes from a set of monocular 2D
image observations is a long‐standing and actively researched area of computer vision and …
image observations is a long‐standing and actively researched area of computer vision and …
Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians
Creating high-fidelity 3D head avatars has always been a research hotspot but there
remains a great challenge under lightweight sparse view setups. In this paper we propose …
remains a great challenge under lightweight sparse view setups. In this paper we propose …
Nersemble: Multi-view radiance field reconstruction of human heads
We focus on reconstructing high-fidelity radiance fields of human heads, capturing their
animations over time, and synthesizing re-renderings from novel viewpoints at arbitrary time …
animations over time, and synthesizing re-renderings from novel viewpoints at arbitrary time …
Real-time radiance fields for single-image portrait view synthesis
We present a one-shot method to infer and render a photorealistic 3D representation from a
single unposed image (eg, face portrait) in real-time. Given a single RGB input, our image …
single unposed image (eg, face portrait) in real-time. Given a single RGB input, our image …
Havatar: High-fidelity head avatar via facial model conditioned neural radiance field
The problem of modeling an animatable 3D human head avatar under lightweight setups is
of significant importance but has not been well solved. Existing 3D representations either …
of significant importance but has not been well solved. Existing 3D representations either …
Learning neural parametric head models
We propose a novel 3D morphable model for complete human heads based on hybrid
neural fields. At the core of our model lies a neural parametric representation that …
neural fields. At the core of our model lies a neural parametric representation that …
Latentavatar: Learning latent expression code for expressive neural head avatar
Existing approaches to animatable NeRF-based head avatars are either built upon face
templates or use the expression coefficients of templates as the driving signal. Despite the …
templates or use the expression coefficients of templates as the driving signal. Despite the …
Headgas: Real-time animatable head avatars via 3d gaussian splatting
Abstract 3D head animation has seen major quality and runtime improvements over the last
few years, particularly empowered by the advances in differentiable rendering and neural …
few years, particularly empowered by the advances in differentiable rendering and neural …
Fitme: Deep photorealistic 3d morphable model avatars
In this paper, we introduce FitMe, a facial reflectance model and a differentiable rendering
optimization pipeline, that can be used to acquire high-fidelity renderable human avatars …
optimization pipeline, that can be used to acquire high-fidelity renderable human avatars …
Renerf: Relightable neural radiance fields with nearfield lighting
Recent work on radiance fields and volumetric inverse rendering (eg, NeRFs) has provided
excellent results in building data-driven models of real scenes for novel view synthesis with …
excellent results in building data-driven models of real scenes for novel view synthesis with …