Being an avatar “for real”: a survey on virtual embodiment in augmented reality

A Genay, A Lécuyer, M Hachet - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Virtual self-avatars have been increasingly used in Augmented Reality (AR) where one can
see virtual content embedded into physical space. However, little is known about the …

Principles of human movement augmentation and the challenges in making it a reality

J Eden, M Bräcklein, J Ibáñez, DY Barsakcioglu… - Nature …, 2022 - nature.com
Augmenting the body with artificial limbs controlled concurrently to one's natural limbs has
long appeared in science fiction, but recent technological and neuroscientific advances …

Construction of the virtual embodiment questionnaire (veq)

D Roth, ME Latoschik - IEEE Transactions on Visualization and …, 2020 - ieeexplore.ieee.org
User embodiment is important for many virtual reality (VR) applications, for example, in the
context of social interaction, therapy, training, or entertainment. However, there is no data …

The effect of avatar appearance on social presence in an augmented reality remote collaboration

B Yoon, H Kim, GA Lee, M Billinghurst… - 2019 IEEE conference …, 2019 - ieeexplore.ieee.org
This paper investigates the effect of avatar appearance on Social Presence and users'
perception in an Augmented Reality (AR) telepresence system. Despite the development of …

Human augmentation by wearable supernumerary robotic limbs: review and perspectives

D Prattichizzo, M Pozzi, TL Baldi… - Progress in …, 2021 - iopscience.iop.org
Supernumerary robotic limbs (SRLs) are wearable robots designed to enhance the
sensorimotor abilities of humans. SRLs can be used to compensate for lost functions in …

The sense of agency in emerging technologies for human–computer integration: A review

P Cornelio, P Haggard, K Hornbaek… - Frontiers in …, 2022 - frontiersin.org
Human–computer integration is an emerging area in which the boundary between humans
and technology is blurred as users and computers work collaboratively and share agency to …

Ninja hands: Using many hands to improve target selection in vr

J Schjerlund, K Hornbæk, J Bergström - … of the 2021 CHI conference on …, 2021 - dl.acm.org
Selection and manipulation in virtual reality often happen using an avatar's hands. However,
objects outside the immediate reach require effort to select. We develop a target selection …

Beyond my real body: Characterization, impacts, applications and perspectives of “dissimilar” avatars in virtual reality

A Cheymol, R Fribourg, A Lécuyer… - … on Visualization and …, 2023 - ieeexplore.ieee.org
In virtual reality, the avatar-the user's digital representation-is an important element which
can drastically influence the immersive experience. In this paper, we especially focus on the …

Virtual co-embodiment: evaluation of the sense of agency while sharing the control of a virtual body among two individuals

R Fribourg, N Ogawa, L Hoyet… - … on Visualization and …, 2020 - ieeexplore.ieee.org
In this article, we introduce a concept called “virtual co-embodiment”, which enables a user
to share their virtual avatar with another entity (eg, another user, robot, or autonomous …

Toward enhanced teleoperation through embodiment

A Toet, IA Kuling, BN Krom… - Frontiers in Robotics and AI, 2020 - frontiersin.org
Telerobotics aims to transfer human manipulation skills and dexterity over an arbitrary
distance and at an arbitrary scale to a remote workplace. A telerobotic system that is …