Playability: analysing user experience in video games

JLG Sánchez, FLG Vela, FM Simarro… - Behaviour & …, 2012 - Taylor & Francis
Currently, few studies focus on analysing the degree of the Player eXperience (PX) in video
games. Video games have now become interactive entertainment systems with a high …

Playability guidelines for educational video games: A comprehensive and integrated literature review

A Ibrahim, FLG Vela, PP Rodríguez… - International Journal of …, 2012 - igi-global.com
Learning through play is currently an effective and attractive educational strategy. However,
are all educational video games (EVG) successful and do they always keep the player …

Enhancing Cloud Security: A Comprehensive Review of Machine Learning Approaches

W Safi, S Ghwanmeh, M Mahfuri… - 2024 2nd International …, 2024 - ieeexplore.ieee.org
Cloud Computing (CC) has ushered in a paradigm shift in the provisioning of IT resources,
offering users enhanced cost-efficiency and streamlined infrastructure management …

[PDF][PDF] Using playability heuristics to evaluate player experience in educational video games

PEINEV GAMES - Journal of Theoretical and Applied Information …, 2020 - researchgate.net
Educational video games (EVG) provide a rich platform to improve the Player Experience
(PX), and constitute some of the main edutainment applications currently in the market …

Transforming Cybersecurity in the Digital Era: The Power of AI

M Mahfuri, S Ghwanmeh, R Almajed… - … on Cyber Resilience …, 2024 - ieeexplore.ieee.org
In the midst of the digital revolution of the 21st century, cybersecurity has come to be a
primary social situation, requiring revolutionary and Innovative solution. To find the proper …

Unveiling the Landscape of Machine Learning and Deep Learning Methodologies in Network Security: A Comprehensive Literature Review

NMSE Saeed, A Ibrahim, L Ali… - … on Cyber Resilience …, 2024 - ieeexplore.ieee.org
The dynamic nature of cyber threats offers a continual problem in the field of cybersecurity in
the context of the expanding internet environment. This study provides an in-depth …

[PDF][PDF] Educational playability analyzing player experiences in educational video games

A Ibrahim, FLG Vela, JLG Sánchez… - Proceedings of the …, 2012 - personales.upv.es
Educational video games constitute some of the main edutainment applications currently on
the market. However, the development of video games as educational tools is very difficult …

An In-Depth Examination of Cybersecurity: Unveiling Contemporary Trends and Recent Advancements in the World of Cyber Threats

W Alhasan, M Wannous, A Abualkishik… - … on Cyber Resilience …, 2024 - ieeexplore.ieee.org
The virtual realm now serves as the primary stage for a wide variety of global interactions
spanning economic, industrial, cultural, social and governmental exchanges, between …

Analytical Study of the Features and Parameters of Off-Angle Iris Image vs. Deep Learning Model

AK Suleiman, D Shafek, M Mahfuri… - … on Decision Aid …, 2024 - ieeexplore.ieee.org
This paper presents an analytical study and a technique for extracting the features of a
common case of images of the iris called off-angle iris which was taken for persons …

Artificial Intelligence in Account Management: Innovation, Challenges, and Strategic Outlook

M Mahfuri, S Ghwanmeh, AQ Saeed… - … on Decision Aid …, 2024 - ieeexplore.ieee.org
This article presents the growing role of artificial intelligence (AI) in account management,
through highlighting its increasing significance in computing and financial administration. AI …