Gamification and serious games: A literature meta-analysis and integrative model

G Baptista, T Oliveira - Computers in human behavior, 2019 - Elsevier
In recent years we have witnessed a growing number of companies and institutions
embedding game mechanics and game design techniques in all types of information …

Gamified crowdsourcing: Conceptualization, literature review, and future agenda

B Morschheuser, J Hamari, J Koivisto… - International Journal of …, 2017 - Elsevier
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …

The geography of Pokémon GO: beneficial and problematic effects on places and movement

A Colley, J Thebault-Spieker, AY Lin… - Proceedings of the …, 2017 - dl.acm.org
The widespread popularity of Pokémon GO presents the first opportunity to observe the
geographic effects of location-based gaming at scale. This paper reports the results of a …

Understanding continuance intention toward crowdsourcing games: A longitudinal investigation

X Wang, DHL Goh, EP Lim - International Journal of Human …, 2020 - Taylor & Francis
Given the increasing popularity of gamified crowdsourcing, the study reported here involved
examining determinants of users' continuance intention toward crowdsourcing games, both …

On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city

C Prandi, S Mirri, S Ferretti, P Salomoni - ACM Transactions on Internet …, 2017 - dl.acm.org
Mobility in urban environments is an undisputed key factor that can affect citizens' well-being
and quality of life. This is particularly relevant for those people with disabilities or with …

Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design

C Prandi, M Roccetti, P Salomoni, V Nisi… - Multimedia Tools and …, 2017 - Springer
This paper presents a study on urban data crowdsourcing driven by Geo-Zombie, a
multimedia mobile application we designed and developed to engage pedestrians in taking …

Integrating personalized and accessible itineraries in MaaS ecosystems through microservices

A Melis, S Mirri, C Prandi, M Prandini… - Mobile Networks and …, 2018 - Springer
Mobility is a crucial sector for the livability of urban spaces, both in terms of accessibility for
people with disabilities, and in terms of enjoyability by people with different interests. The …

A service‐oriented approach to crowdsensing for accessible smart mobility scenarios

S Mirri, C Prandi, P Salomoni… - Mobile Information …, 2016 - Wiley Online Library
This work presents an architecture to help designing and deploying smart mobility
applications. The proposed solution builds on the experience already matured by the …

Gamifying cultural experiences across the urban environment

C Prandi, A Melis, M Prandini, G Delnevo… - Multimedia Tools and …, 2019 - Springer
New media and devices are offering huge possibilities for the enhancement and the
enrichment of heritage experiences, improving the users' involvement. In particular, tourists …

Personalizing Pedestrian Accessible way-finding with mPASS

S Mirri, C Prandi, P Salomoni - 2016 13th IEEE Annual …, 2016 - ieeexplore.ieee.org
This work presents users evaluation of mPASS (mobile Pervasive Accessibility Social
Sensing), a system to provide citizens with personalized accessible way finding. mPASS …