Cimi4d: A large multimodal climbing motion dataset under human-scene interactions

M Yan, X Wang, Y Dai, S Shen… - Proceedings of the …, 2023 - openaccess.thecvf.com
Motion capture is a long-standing research problem. Although it has been studied for
decades, the majority of research focus on ground-based movements such as walking …

Kicking in virtual reality: The influence of foot visibility on the shooting experience and accuracy

M Bonfert, S Lemke, R Porzel… - 2022 IEEE Conference …, 2022 - ieeexplore.ieee.org
When playing sports in virtual reality foot interaction is crucial for many disciplines. We
investigated how the visibility of the foot influences penalty shooting in soccer. In a between …

Walk this beam: Impact of different balance assistance strategies and height exposure on performance and physiological arousal in vr

D Dietz, C Oechsner, C Ou, F Chiossi, F Sarto… - Proceedings of the 28th …, 2022 - dl.acm.org
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance
training can improve postural control and reduce the risk of injury. Even slight variations in …

Embodiment of virtual feet correlates with motor performance in a target-step** task: a pilot study

A Berg, B Vries, Z Breedveld, A Mierlo… - Frontiers in Virtual …, 2023 - frontiersin.org
Immersive Virtual Reality (IVR) has gained popularity in neurorehabilitation for its potential
to increase patients' motivation and engagement. A crucial yet relatively unexplored aspect …

Show, don't tell: using go-along interviews in immersive virtual reality

J Vindenes, B Wasson - Proceedings of the 2021 ACM Designing …, 2021 - dl.acm.org
Go-along interviewing is an emerging qualitative research method where researcher and
interviewee go together to a location relevant for the research. Usually employed in …

[PDF][PDF] Automated Human Movement Segmentation by Means of Human Pose Estimation in RGB-D Videos for Climbing Motion Analysis.

RB Beltrán, J Richter, U Heinkel - VISIGRAPP (5: VISAPP), 2022 - scitepress.org
The individual movement characterization of the human body parts is a fundamental task for
the study of different activities executed by a person. Changes in position, speed and …

Infinitywall–vertical locomotion in virtual reality using a rock climbing treadmill

F Kosmalla, F Daiber, A Krüger - CHI Conference on Human Factors in …, 2022 - dl.acm.org
Current commodity Virtual Reality (VR) hardware allows for free, even wireless roaming,
however it is still confined by a finite tracking space. To overcome this issue, past research …

'can you set it up on your own?'–investigating users' ability to participate in remote-based virtual reality studies

R Rivu, H Bayerl, P Knierim, F Alt - Proceedings of the 21st International …, 2022 - dl.acm.org
The availability of consumer-grade virtual reality (VR) devices allows user studies to be
conducted remotely, that is in users' homes. In this way, diverse populations can be reached …

Vrisbee: How hand visibility impacts throwing accuracy and experience in virtual reality

M Borgwardt, J Boueke, MF Sanabria… - Extended Abstracts of …, 2023 - dl.acm.org
Hand interaction plays a key role in virtual reality (VR) sports. While in reality, athletes mostly
rely on haptic perception when holding and throwing objects, these sensational cues can be …

VHard: An XR UI for Kinesthetic Rehearsal of Rock Climbing Moves

J Salzman, J Li, B Yang… - 2024 IEEE International …, 2024 - ieeexplore.ieee.org
Rock climbers frequently struggle to complete climbs due to the difficulty of practicing
precise movements without actually attempting them. A standard strategy is to kinesthetically …