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Cimi4d: A large multimodal climbing motion dataset under human-scene interactions
Motion capture is a long-standing research problem. Although it has been studied for
decades, the majority of research focus on ground-based movements such as walking …
decades, the majority of research focus on ground-based movements such as walking …
Kicking in virtual reality: The influence of foot visibility on the shooting experience and accuracy
When playing sports in virtual reality foot interaction is crucial for many disciplines. We
investigated how the visibility of the foot influences penalty shooting in soccer. In a between …
investigated how the visibility of the foot influences penalty shooting in soccer. In a between …
Walk this beam: Impact of different balance assistance strategies and height exposure on performance and physiological arousal in vr
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance
training can improve postural control and reduce the risk of injury. Even slight variations in …
training can improve postural control and reduce the risk of injury. Even slight variations in …
Embodiment of virtual feet correlates with motor performance in a target-step** task: a pilot study
A Berg, B Vries, Z Breedveld, A Mierlo… - Frontiers in Virtual …, 2023 - frontiersin.org
Immersive Virtual Reality (IVR) has gained popularity in neurorehabilitation for its potential
to increase patients' motivation and engagement. A crucial yet relatively unexplored aspect …
to increase patients' motivation and engagement. A crucial yet relatively unexplored aspect …
Show, don't tell: using go-along interviews in immersive virtual reality
J Vindenes, B Wasson - Proceedings of the 2021 ACM Designing …, 2021 - dl.acm.org
Go-along interviewing is an emerging qualitative research method where researcher and
interviewee go together to a location relevant for the research. Usually employed in …
interviewee go together to a location relevant for the research. Usually employed in …
[PDF][PDF] Automated Human Movement Segmentation by Means of Human Pose Estimation in RGB-D Videos for Climbing Motion Analysis.
RB Beltrán, J Richter, U Heinkel - VISIGRAPP (5: VISAPP), 2022 - scitepress.org
The individual movement characterization of the human body parts is a fundamental task for
the study of different activities executed by a person. Changes in position, speed and …
the study of different activities executed by a person. Changes in position, speed and …
Infinitywall–vertical locomotion in virtual reality using a rock climbing treadmill
Current commodity Virtual Reality (VR) hardware allows for free, even wireless roaming,
however it is still confined by a finite tracking space. To overcome this issue, past research …
however it is still confined by a finite tracking space. To overcome this issue, past research …
'can you set it up on your own?'–investigating users' ability to participate in remote-based virtual reality studies
The availability of consumer-grade virtual reality (VR) devices allows user studies to be
conducted remotely, that is in users' homes. In this way, diverse populations can be reached …
conducted remotely, that is in users' homes. In this way, diverse populations can be reached …
Vrisbee: How hand visibility impacts throwing accuracy and experience in virtual reality
M Borgwardt, J Boueke, MF Sanabria… - Extended Abstracts of …, 2023 - dl.acm.org
Hand interaction plays a key role in virtual reality (VR) sports. While in reality, athletes mostly
rely on haptic perception when holding and throwing objects, these sensational cues can be …
rely on haptic perception when holding and throwing objects, these sensational cues can be …
VHard: An XR UI for Kinesthetic Rehearsal of Rock Climbing Moves
Rock climbers frequently struggle to complete climbs due to the difficulty of practicing
precise movements without actually attempting them. A standard strategy is to kinesthetically …
precise movements without actually attempting them. A standard strategy is to kinesthetically …