A level of detail selection method for multi-type objects based on the span of level changed

Z Yu, X Liang, Z Chen - 2008 IEEE Conference on Robotics …, 2008 - ieeexplore.ieee.org
Level of detail (LOD) selection method is a key component in complex scene rendering and
is widely used in time-critical systems. Many studies focus their efforts on develo** the …

Updated gametools: Libraries for easier advanced graphics in serious gaming

RJ García, J Gumbau, L Szirmay-Kalos… - … , Serious Games and Their …, 2014 - Springer
Advanced graphics effects can be difficult to create and implement by nonexperts. We
present here multiplatform, multigame engine libraries, designed to simplify the use of …

Fundamentals of digital preservation of cultural heritage

M Zhou, G Geng, Z Wu, M Zhou, G Geng… - … preservation technology for …, 2012 - Springer
Abstract Digital Preservation of Cultural Heritage is a new technology to preserve cultural
artifacts and relics effectively through modern information technology. This is related to the …

[DOC][DOC] Improvement and Application of the Game Technology in Virtual Reality and web contents TIN2004-07451-C03

M Sbert, M Chover, F Ibáñez - ia.urjc.es
Cutting-edge technology in the field of Computer Graphics is currently found in 3D engines
for computer games. This is due to the successful combination of research conducted by …

[KİTAP][B] Techniques for improving the visualization of natural scenes

JG Portalés - 2011 - dialnet.unirioja.es
El objetivo principal de esta tesis es la presentación de un conjunto de técnicas para
mejorar la eficiencia en la representación de escenas naturales en tiempo real. Para ello se …