A systematic review of physical–digital play technology and developmentally relevant child behaviour

PE Torres, PIN Ulrich, V Cucuiat, M Cukurova… - International Journal of …, 2021 - Elsevier
New interactive physical–digital play technologies are sha** the way children play. These
technologies refer to digital play technologies that engage children in analogue (non-digital) …

[PDF][PDF] Phygital heritage: An approach for heritage communication

E Nofal, M Reffat, A Vande Moere - Immersive learning research …, 2017 - lirias.kuleuven.be
Physical heritage objects and assets are related to a vast amount of digital information of
different kinds, which are challenging to be communicated to visitors in understandable and …

Phygital highlighting: Achieving joint visual attention when physically co-editing a digital text

BL Due, TLW Toft - Journal of Pragmatics, 2021 - Elsevier
In this paper, we introduce the concept of phygital highlighting. Phygital actions, by their very
nature, are intertwined, simultaneously produced both physically and digitally, and may be …

Mixed-reality robotic games: design guidelines for effective entertainment with consumer robots

FG Pratticò, F Lamberti - IEEE Consumer Electronics Magazine, 2020 - ieeexplore.ieee.org
In recent years, there has been an increasing interest in the use of robotic technology at
home. A number of service robots appeared on the market, supporting customers in the …

Phygital mental health: opportunities and challenges

A Gaggioli, A Cerasa, G Barresi - … Enhanced Health, Care, and Well-being, 2023 - Springer
In recent years, there has been a growing interest towards the potential hybridisation of
digital and physical spaces, an emerging technology paradigm also known as “phygital” …

Beyond digital twins: Phygital twins for neuroergonomics in human-robot interaction

G Barresi, C Pacchierotti, M Laffranchi… - Frontiers in …, 2022 - frontiersin.org
Among the most recent enabling technologies, Digital Twins (DTs) emerge as data-intensive
network-based computing solutions in multiple domains—from Industry 4.0 to Connected …

Toward next generation mixed reality games: a research through design approach

R **ao, R Zhang, O Buruk, J Hamari, J Virkki - Virtual Reality, 2024 - Springer
Mixed reality (MR) games refer to games that integrate physical entities with digitally
mediated contents. Currently, it entails game creators to integrate heterogeneous virtual and …

Deceptive actions to improve the attribution of rationality to playing robotic agents

E de Oliveira, L Donadoni, S Boriero… - International Journal of …, 2021 - Springer
Play is a common activity providing not only pleasure but also physical and cognitive
development. In the quest for new playing experiences, there is an increasing tendency to …

Robust robot tracking for next-generation collaborative robotics-based gaming environments

G Piumatti, F Lamberti, A Sanna… - IEEE Transactions on …, 2017 - ieeexplore.ieee.org
The collaboration between humans and robots is one of the most disruptive and challenging
research areas. Even considering advances in design and artificial intelligence, humans …

Toys that mobilize: past, present and future of phygital playful technology

K Heljakka, P Ihamäki - … of the Future Technologies Conference (FTC) …, 2020 - Springer
This exploratory paper focuses on the technological development of the toy medium with an
interest in toys' capacity to mobilize homo ludens, the playing human. By conducting an …