Displacement Map** on the GPU—State of the Art

L Szirmay‐Kalos, T Umenhoffer - Computer graphics forum, 2008 - Wiley Online Library
This paper reviews the latest developments of displacement map** algorithms
implemented on the vertex, geometry, and fragment shaders of graphics cards …

[KNYGA][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[KNYGA][B] Step** into virtual reality

Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …

Photorealistic models for pupil light reflex and iridal pattern deformation

VF Pamplona, MM Oliveira… - ACM Transactions on …, 2009 - dl.acm.org
We introduce a physiologically-based model for pupil light reflex (PLR) and an image-based
model for iridal pattern deformation. Our PLR model expresses the pupil diameter as a …

[KNYGA][B] Image-based rendering

HY Shum, SC Chan, SB Kang - 2008 - books.google.com
Image-based rendering (IBR) refers to a collection of techniques and representations that
allow 3D scenes and objects to be visualized in a realistic way without full 3D model …

Modelling the appearance and behaviour of urban spaces

CA Vanegas, DG Aliaga, P Wonka… - Computer graphics …, 2010 - Wiley Online Library
Urban spaces consist of a complex collection of buildings, parcels, blocks and
neighbourhoods interconnected by streets. Accurately modelling both the appearance and …

Joint uv optimization and texture baking

J Knodt, Z Pan, K Wu, X Gao - ACM Transactions on Graphics, 2023 - dl.acm.org
Level of detail has been widely used in interactive computer graphics. In current industrial
3D modeling pipelines, artists rely on commercial software to generate highly detailed …

Rendering neural materials on curved surfaces

A Kuznetsov, X Wang, K Mullia, F Luan, Z Xu… - ACM SIGGRAPH 2022 …, 2022 - dl.acm.org
Neural material reflectance representations address some limitations of traditional analytic
BRDFs with parameter textures; they can theoretically represent any material data, whether …

Dynamic parallax occlusion map** with approximate soft shadows

N Tatarchuk - Proceedings of the 2006 symposium on Interactive 3D …, 2006 - dl.acm.org
This paper presents a per-pixel ray tracing algorithm with dynamic lighting of surfaces in real-
time on the GPU. First, we propose a method for increased precision of the critical ray-height …

Relief map** of non-height-field surface details

F Policarpo, MM Oliveira - Proceedings of the 2006 symposium on …, 2006 - dl.acm.org
The ability to represent non-height-field mesostructure details is of great importance for
rendering complex surface patterns, such as weave and multilayer structures. Currently …