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Displacement Map** on the GPU—State of the Art
This paper reviews the latest developments of displacement map** algorithms
implemented on the vertex, geometry, and fragment shaders of graphics cards …
implemented on the vertex, geometry, and fragment shaders of graphics cards …
[KNYGA][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[KNYGA][B] Step** into virtual reality
Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Photorealistic models for pupil light reflex and iridal pattern deformation
We introduce a physiologically-based model for pupil light reflex (PLR) and an image-based
model for iridal pattern deformation. Our PLR model expresses the pupil diameter as a …
model for iridal pattern deformation. Our PLR model expresses the pupil diameter as a …
[KNYGA][B] Image-based rendering
Image-based rendering (IBR) refers to a collection of techniques and representations that
allow 3D scenes and objects to be visualized in a realistic way without full 3D model …
allow 3D scenes and objects to be visualized in a realistic way without full 3D model …
Modelling the appearance and behaviour of urban spaces
Urban spaces consist of a complex collection of buildings, parcels, blocks and
neighbourhoods interconnected by streets. Accurately modelling both the appearance and …
neighbourhoods interconnected by streets. Accurately modelling both the appearance and …
Joint uv optimization and texture baking
Level of detail has been widely used in interactive computer graphics. In current industrial
3D modeling pipelines, artists rely on commercial software to generate highly detailed …
3D modeling pipelines, artists rely on commercial software to generate highly detailed …
Rendering neural materials on curved surfaces
Neural material reflectance representations address some limitations of traditional analytic
BRDFs with parameter textures; they can theoretically represent any material data, whether …
BRDFs with parameter textures; they can theoretically represent any material data, whether …
Dynamic parallax occlusion map** with approximate soft shadows
N Tatarchuk - Proceedings of the 2006 symposium on Interactive 3D …, 2006 - dl.acm.org
This paper presents a per-pixel ray tracing algorithm with dynamic lighting of surfaces in real-
time on the GPU. First, we propose a method for increased precision of the critical ray-height …
time on the GPU. First, we propose a method for increased precision of the critical ray-height …
Relief map** of non-height-field surface details
F Policarpo, MM Oliveira - Proceedings of the 2006 symposium on …, 2006 - dl.acm.org
The ability to represent non-height-field mesostructure details is of great importance for
rendering complex surface patterns, such as weave and multilayer structures. Currently …
rendering complex surface patterns, such as weave and multilayer structures. Currently …