Academic methods for usability evaluation of serious games: a systematic review
In the last years, there has been an increasing interest in the design of video games as a
tool for education, training, health promotion, socialization, etc. Usability, which is a key …
tool for education, training, health promotion, socialization, etc. Usability, which is a key …
Tangible interfaces in early years' education: a systematic review
This paper presents a systematic review of the literature on Tangible User Interfaces (TUIs)
and interactions in young children's education by identifying 155 studies published between …
and interactions in young children's education by identifying 155 studies published between …
[PDF][PDF] The use of serious games in preschool education.
A brief review is presented in order to underlie the importance of serious games in preschool
education. Their role is examined according to the educational perspectives that are …
education. Their role is examined according to the educational perspectives that are …
Toward emotional interactive videogames for children with autism spectrum disorder
Technology and videogames have been proven as motivating tools for working attention
and complex communication skills, especially in children with autism spectrum disorder …
and complex communication skills, especially in children with autism spectrum disorder …
Phygital interfaces for people with intellectual disability: an exploratory study at a social care center
Phygital interaction is a form of tangible interaction where digital and physical contents are
combined in such a way that the locus of multimedia information is detached from the …
combined in such a way that the locus of multimedia information is detached from the …
Hybrid games: designing tangible interfaces for very young children and children with special needs
During recent years, our group has been combining tabletop devices and Tangible
Interaction in several experiments in nurseries, schools and special education schools. The …
Interaction in several experiments in nurseries, schools and special education schools. The …
Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder
Attention deficit hyperactivity disorder is one of the most frequent neurodevelopmental
disorders among children. In spite of this, there is a lack of HCI research specifically devoted …
disorders among children. In spite of this, there is a lack of HCI research specifically devoted …
Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games
There has been a push in recent years to introduce soft skills at different levels of education,
and tangible technologies are an excellent tool for achieving this. However, integrating …
and tangible technologies are an excellent tool for achieving this. However, integrating …
Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers' Spatial Learning
To date, developmental needs and abilities of children under 4 years old have been
insufficiently taken into account at the early stages of technology design. Bekker and Antle …
insufficiently taken into account at the early stages of technology design. Bekker and Antle …
Tackling developmental delays with therapeutic activities based on tangible tabletops
In this work, we have studied the potentialities of tangible tabletops when applied to the
therapy of children with developmental problems. The research question was if tangible …
therapy of children with developmental problems. The research question was if tangible …