Academic methods for usability evaluation of serious games: a systematic review

R Yanez-Gomez, D Cascado-Caballero… - Multimedia Tools and …, 2017 - Springer
In the last years, there has been an increasing interest in the design of video games as a
tool for education, training, health promotion, socialization, etc. Usability, which is a key …

Tangible interfaces in early years' education: a systematic review

LD Rodić, A Granić - Personal and Ubiquitous Computing, 2021 - Springer
This paper presents a systematic review of the literature on Tangible User Interfaces (TUIs)
and interactions in young children's education by identifying 155 studies published between …

[PDF][PDF] The use of serious games in preschool education.

G Kokkalia, A Drigas, A Economou… - … Journal of Emerging …, 2017 - researchgate.net
A brief review is presented in order to underlie the importance of serious games in preschool
education. Their role is examined according to the educational perspectives that are …

Toward emotional interactive videogames for children with autism spectrum disorder

S Baldassarri, L Passerino, S Ramis, I Riquelme… - Universal Access in the …, 2021 - Springer
Technology and videogames have been proven as motivating tools for working attention
and complex communication skills, especially in children with autism spectrum disorder …

Phygital interfaces for people with intellectual disability: an exploratory study at a social care center

M Gelsomini, M Spitale, F Garzotto - Multimedia Tools and Applications, 2021 - Springer
Phygital interaction is a form of tangible interaction where digital and physical contents are
combined in such a way that the locus of multimedia information is detached from the …

Hybrid games: designing tangible interfaces for very young children and children with special needs

E Cerezo, J Marco, S Baldassarri - More Playful User Interfaces: Interfaces …, 2015 - Springer
During recent years, our group has been combining tabletop devices and Tangible
Interaction in several experiments in nurseries, schools and special education schools. The …

Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder

E Cerezo, T Coma, AC Blasco-Serrano… - International Journal of …, 2019 - Elsevier
Attention deficit hyperactivity disorder is one of the most frequent neurodevelopmental
disorders among children. In spite of this, there is a lack of HCI research specifically devoted …

Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games

E Cerezo, CS González-González, C Bonillo - Universal Access in the …, 2024 - Springer
There has been a push in recent years to introduce soft skills at different levels of education,
and tangible technologies are an excellent tool for achieving this. However, integrating …

Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers' Spatial Learning

GE Baykal, T Goksun, AE Yantaç - … of the 2018 CHI Conference on …, 2018 - dl.acm.org
To date, developmental needs and abilities of children under 4 years old have been
insufficiently taken into account at the early stages of technology design. Bekker and Antle …

Tackling developmental delays with therapeutic activities based on tangible tabletops

C Bonillo, S Baldassarri, J Marco, E Cerezo - Universal Access in the …, 2019 - Springer
In this work, we have studied the potentialities of tangible tabletops when applied to the
therapy of children with developmental problems. The research question was if tangible …