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An emotional learning environment for subjects with Autism Spectrum Disorder
Numerous studies highlight that serious games, 3D virtual learning environments and
Information Communication Technologies can be powerful tools in supporting people …
Information Communication Technologies can be powerful tools in supporting people …
Learning cultural heritage through information and communication technologies: a case study
This article aims at illustrating how Information and Communication Technologies (ICT)
could be used to exploit and disseminate Cultural Heritage, providing enriching learning …
could be used to exploit and disseminate Cultural Heritage, providing enriching learning …
Knowledge sharing for cultural heritage 2.0: prosumers in a digital agora
The word “prosumer” indicates the mixture of the terms “producer” and “consumer”: even if
the term is almost recent, prosumers were already present in the historical period of ancient …
the term is almost recent, prosumers were already present in the historical period of ancient …
Virtual museums and Calabrian Cultural Heritage: projects and challenges
This work aims at illustrating how Information and Communication Technologies (ICT) could
be used to exploit and disseminate Cultural Heritage, providing learning experiences for …
be used to exploit and disseminate Cultural Heritage, providing learning experiences for …
10 NETCONNECT VIRTUAL WORLDS
In recent years, several researchers have investigated virtual worlds as learning tools,
showing that students' perception of new technologies are positive (Bayle & Foucher, 2011; …
showing that students' perception of new technologies are positive (Bayle & Foucher, 2011; …
Designing educational paths in virtual worlds for a successful hands-on learning: cultural scenarios in NetConnect project
Abstract “Connecting European Culture through New Technology–NetConnect” is a project
promoted by Culture 2000 European Programme, in which three 3D cultural scenarios have …
promoted by Culture 2000 European Programme, in which three 3D cultural scenarios have …
Designing Virtual Worlds for Learning History: The Case Study of NetConnect Project
The possibility of exploring archaeological sites from a distance, visualizing historical
monuments that are ruined or no longer exist, as well as the manipulation of specific 3D …
monuments that are ruined or no longer exist, as well as the manipulation of specific 3D …
NetConnect Virtual Worlds
F Bertacchini, A Tavernise - LEARNING IN VIRTUAL WORLDS - degruyter.com
In recent years, several researchers have investigated virtual worlds as learning tools,
showing that students' perception of new technologies are positive (Bayle & Foucher, 2011; …
showing that students' perception of new technologies are positive (Bayle & Foucher, 2011; …
[PDF][PDF] Marketing of cultural and food products in Calabria as heritage of the ancient Magna Grecia
The main aim of this research is to study the perception of consumers regarding regional
products from Calabria and the role of Magna Græcia culture in their buying behaviour. The …
products from Calabria and the role of Magna Græcia culture in their buying behaviour. The …