An emotional learning environment for subjects with Autism Spectrum Disorder

F Bertacchini, E Bilotta, L Gabriele… - 2013 International …, 2013 - ieeexplore.ieee.org
Numerous studies highlight that serious games, 3D virtual learning environments and
Information Communication Technologies can be powerful tools in supporting people …

Learning cultural heritage through information and communication technologies: a case study

E Pantano, A Tavernise - International Journal of Information …, 2009 - igi-global.com
This article aims at illustrating how Information and Communication Technologies (ICT)
could be used to exploit and disseminate Cultural Heritage, providing enriching learning …

Knowledge sharing for cultural heritage 2.0: prosumers in a digital agora

F Bertacchini, A Tavernise - International Journal of Virtual …, 2014 - igi-global.com
The word “prosumer” indicates the mixture of the terms “producer” and “consumer”: even if
the term is almost recent, prosumers were already present in the historical period of ancient …

Virtual museums and Calabrian Cultural Heritage: projects and challenges

S Giglio, L Gabriele, A Tavernise… - 2015 Digital …, 2015 - ieeexplore.ieee.org
This work aims at illustrating how Information and Communication Technologies (ICT) could
be used to exploit and disseminate Cultural Heritage, providing learning experiences for …

10 NETCONNECT VIRTUAL WORLDS

F Bertacchini, A Tavernise - Learning in virtual worlds: Research …, 2016 - books.google.com
In recent years, several researchers have investigated virtual worlds as learning tools,
showing that students' perception of new technologies are positive (Bayle & Foucher, 2011; …

Designing educational paths in virtual worlds for a successful hands-on learning: cultural scenarios in NetConnect project

A Tavernise, F Bertacchini - Handbook of research on 3-D virtual …, 2016 - igi-global.com
Abstract “Connecting European Culture through New Technology–NetConnect” is a project
promoted by Culture 2000 European Programme, in which three 3D cultural scenarios have …

Designing Virtual Worlds for Learning History: The Case Study of NetConnect Project

A Tavernise, F Bertacchini - Serious Games and Edutainment Applications …, 2017 - Springer
The possibility of exploring archaeological sites from a distance, visualizing historical
monuments that are ruined or no longer exist, as well as the manipulation of specific 3D …

NetConnect Virtual Worlds

F Bertacchini, A Tavernise - LEARNING IN VIRTUAL WORLDS - degruyter.com
In recent years, several researchers have investigated virtual worlds as learning tools,
showing that students' perception of new technologies are positive (Bayle & Foucher, 2011; …

[PDF][PDF] Marketing of cultural and food products in Calabria as heritage of the ancient Magna Grecia

E Pantano, PA Bertacchini, C Vignali - 2008 - dspace.unical.it
The main aim of this research is to study the perception of consumers regarding regional
products from Calabria and the role of Magna Græcia culture in their buying behaviour. The …