Localized attractor computations for infinite-state games
Infinite-state games are a commonly used model for the synthesis of reactive systems with
unbounded data domains. Symbolic methods for solving such games need to be able to …
unbounded data domains. Symbolic methods for solving such games need to be able to …
Context-triggered abstraction-based control design
We consider the problem of automatically synthesizing a hybrid controller for non-linear
dynamical systems which ensures that the closed-loop fulfills an arbitrary Linear Temporal …
dynamical systems which ensures that the closed-loop fulfills an arbitrary Linear Temporal …
Contract-based distributed synthesis in two-objective parity games
We present a novel method to compute $\textit {assume-guarantee contracts} $ in non-
zerosum two-player games over finite graphs where each player has a different $\omega …
zerosum two-player games over finite graphs where each player has a different $\omega …
Template Decision Diagrams for Meta Control and Explainability
Decision tree classifiers (DTs) provide an effective machine-learning model, well-known for
its intuitive interpretability. However, they still miss opportunities well-established in software …
its intuitive interpretability. However, they still miss opportunities well-established in software …
Synthesis of Universal Safety Controllers
The goal of logical controller synthesis is to automatically compute a control strategy that
regulates the discrete, event-driven behavior of a given plant st a temporal logic …
regulates the discrete, event-driven behavior of a given plant st a temporal logic …
Contract-Based Distributed Logical Controller Synthesis
We consider the problem of computing distributed logical controllers for two interacting
system components via a novel sound and complete contract-based synthesis framework …
system components via a novel sound and complete contract-based synthesis framework …
Strategy Templates: –Robust Certified Interfaces for Interacting Systems
This invited paper unifies our recent work on the automated synthesis of strategy templates
as robust certified interfaces for interacting autonomous systems. Strategy templates are …
as robust certified interfaces for interacting autonomous systems. Strategy templates are …
Localized Attractor Computations for Infinite-State Games (Full Version)
Infinite-state games are a commonly used model for the synthesis of reactive systems with
unbounded data domains. Symbolic methods for solving such games need to be able to …
unbounded data domains. Symbolic methods for solving such games need to be able to …
Winning Strategy Templates for Stochastic Parity Games Towards Permissive and Resilient Control
Stochastic games play an important role for many purposes such as the control of cyber-
physical systems (CPS), where the controller and the environment are modeled as players …
physical systems (CPS), where the controller and the environment are modeled as players …
Permissive equilibria in multiplayer reachability games
We study multi-strategies in multiplayer reachability games played on finite graphs. A multi-
strategy prescribes a set of possible actions, instead of a single action as usual strategies: it …
strategy prescribes a set of possible actions, instead of a single action as usual strategies: it …