[PDF][PDF] A review of mobile location-based games for learning across physical and virtual spaces.
In this paper we review mobile location-based games for learning. These games are played
in physical space, but at the same time, they are supported by actions and events in an …
in physical space, but at the same time, they are supported by actions and events in an …
[HTML][HTML] Social gaming: A systematic review
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …
communicate and socialize. Several commercial titles place social interaction at the center …
[書籍][B] Play matters
M Sicart - 2014 - books.google.com
Why play is a productive, expressive way of being human, a form of understanding, and a
fundamental part of our well-being. What do we think about when we think about play? A …
fundamental part of our well-being. What do we think about when we think about play? A …
Technologies for enhancing collocated social interaction: review of design solutions and approaches
Collocated interaction has received growing interest in both academic research and the
design of information and communication technological applications. An emergent research …
design of information and communication technological applications. An emergent research …
Bodystorming for movement-based interaction design
After a decade of movement-based interaction in human–computer interaction, designing for
the moving body still remains a challenge. Research in this field requires methods to help …
the moving body still remains a challenge. Research in this field requires methods to help …
The design space of body games: technological, physical, and social design
The past decade has seen an increased focus on body movement in computer games. We
take a step further to look at body games: games in which the main source of enjoyment …
take a step further to look at body games: games in which the main source of enjoyment …
Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education
Gamification has been identified as an interesting technique to foster collaboration in
educational contexts. However, there are not many approaches that tackle this in primary …
educational contexts. However, there are not many approaches that tackle this in primary …
Design of digital technologies for children
This chapter focuses on children aged around 5‐11 insofar as this is the population most
able to extract value from digital content while also being intrinsically different from older …
able to extract value from digital content while also being intrinsically different from older …
Arm-a-Dine: towards understanding the design of playful embodied eating experiences
There is an increasing trend in HCI on studying human-food interaction, however, we find
that most work so far seems to focus on what happens to the food before and during eating …
that most work so far seems to focus on what happens to the food before and during eating …
Towards methods for evaluating and communicating participatory design: A multimodal approach
Participatory Design (PD) has been proposed as a useful strategy to address pitfalls in the
design of serious games for children with special needs. Nonetheless, methodological …
design of serious games for children with special needs. Nonetheless, methodological …