A systematic evaluation of game elements effects on students' motivation

R Leitão, M Maguire, S Turner, L Guimarães - Education and Information …, 2022 - Springer
Motivation theory is indispensable when discussing processes of learning. Learners who
are motivated can learn almost everything. Students' motivation is probably one of the most …

[HTML][HTML] Differences in learning motivation among Bartle's player types and measures for the delivery of sustainable gameful experiences

S Park, K Min, S Kim - Sustainability, 2021 - mdpi.com
Gamification is one of the methods used for delivering gameful experiences to Generation Z
learners. The player-type theory must be reflected to effectively design gamification. This …

Gamifying learning for learners

C Dichev, D Dicheva, K Irwin - International Journal of Educational …, 2020 - Springer
The majority of user models in gamification are based on user's gamer personality.
However, the motivations driving individuals' learning behavior differ from their motivations …

Interpreting the mixed model of sustained engagement in online gamified learning: A dual analysis based on MPLUS and FSQCA

F Li, H Zhang, CUI Wong, X Chen - Entertainment Computing, 2024 - Elsevier
This study investigates the intricate causal mechanisms of sustained engagement in long-
term online gamified learning among university students, situated within the theoretical …

Virtual reality public speaking training: Experimental evaluation of direct feedback technology acceptance

F Palmas, R Reinelt, JE Cichor… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Virtual Reality (VR) offers significant potential for public speaking training. Virtual Reality
Speech Training (VR-ST) helps trainees develop presentation skills and practice their …

Gamification of business process modeling education: an experimental analysis

G Garaccione, R Coppola, L Ardito… - Software and Systems …, 2024 - Springer
Gamification, the practice of using game elements in non-recreational contexts to increase
user participation and interest, has been applied more and more throughout the years in …

On motivational tools of gamification in higher education: theoretical aspect

OS Gilyazova, II Zamoshchanskii - 2020 - elar.urfu.ru
The digital turn in Russian education brings to the fore the problem of students' motivation,
engagement and enjoyment. It is one of the most challenging problems inherent in all forms …

Gamification of electronic negotiation training: Effects on motivation, behaviour and learning

A Schmid, M Schoop - Group Decision and Negotiation, 2022 - Springer
Organisations are involved in various types of negotiation. As digitalisation advances, such
business negotiations are to a large extent electronic negotiations. Consequently, dedicated …

Impact of Gamified Learning Experience on Online Learning Effectiveness

X Cui, C Du, J Shen, S Zhang… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Research shows that gamified learning experiences can effectively improve the outstanding
issues of students in online learning, such as lack of continuous motivation and easy …

Stakeholders' design preferences for instructional gamification

A Palmquist - Behaviour & Information Technology, 2024 - Taylor & Francis
There is increasing interest in incorporating game design elements in workplace learning,
known as instructional gamification. Despite initial positive indications, there is still a need …