Designing neural networks through neuroevolution

KO Stanley, J Clune, J Lehman… - Nature Machine …, 2019 - nature.com
Much of recent machine learning has focused on deep learning, in which neural network
weights are trained through variants of stochastic gradient descent. An alternative approach …

Survey of the state of the art in natural language generation: Core tasks, applications and evaluation

A Gatt, E Krahmer - Journal of Artificial Intelligence Research, 2018 - jair.org
This paper surveys the current state of the art in Natural Language Generation (NLG),
defined as the task of generating text or speech from non-linguistic input. A survey of NLG is …

[BOK][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Deep learning for procedural content generation

J Liu, S Snodgrass, A Khalifa, S Risi… - Neural Computing and …, 2021 - Springer
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …

Procedural content generation via machine learning (PCGML)

A Summerville, S Snodgrass, M Guzdial… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
This survey explores procedural content generation via machine learning (PCGML), defined
as the generation of game content using machine learning models trained on existing …

Paired open-ended trailblazer (poet): Endlessly generating increasingly complex and diverse learning environments and their solutions

R Wang, J Lehman, J Clune, KO Stanley - arxiv preprint arxiv:1901.01753, 2019 - arxiv.org
While the history of machine learning so far largely encompasses a series of problems
posed by researchers and algorithms that learn their solutions, an important question is …

Evolving mario levels in the latent space of a deep convolutional generative adversarial network

V Volz, J Schrum, J Liu, SM Lucas, A Smith… - Proceedings of the …, 2018 - dl.acm.org
Generative Adversarial Networks (GANs) are a machine learning approach capable of
generating novel example outputs across a space of provided training examples. Procedural …

Pcgrl: Procedural content generation via reinforcement learning

A Khalifa, P Bontrager, S Earle… - Proceedings of the AAAI …, 2020 - ojs.aaai.org
We investigate how reinforcement learning can be used to train level-designing agents. This
represents a new approach to procedural content generation in games, where level design …

Procedural content generation through quality diversity

D Gravina, A Khalifa, A Liapis… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as
defined by behavior metrics. This simultaneous focus on quality and diversity with explicit …

Increasing generality in machine learning through procedural content generation

S Risi, J Togelius - Nature Machine Intelligence, 2020 - nature.com
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …