Designing neural networks through neuroevolution
Much of recent machine learning has focused on deep learning, in which neural network
weights are trained through variants of stochastic gradient descent. An alternative approach …
weights are trained through variants of stochastic gradient descent. An alternative approach …
Survey of the state of the art in natural language generation: Core tasks, applications and evaluation
This paper surveys the current state of the art in Natural Language Generation (NLG),
defined as the task of generating text or speech from non-linguistic input. A survey of NLG is …
defined as the task of generating text or speech from non-linguistic input. A survey of NLG is …
[BOK][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Deep learning for procedural content generation
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …
content generation methods, such as search-based, solver-based, rule-based and grammar …
Procedural content generation via machine learning (PCGML)
This survey explores procedural content generation via machine learning (PCGML), defined
as the generation of game content using machine learning models trained on existing …
as the generation of game content using machine learning models trained on existing …
Paired open-ended trailblazer (poet): Endlessly generating increasingly complex and diverse learning environments and their solutions
While the history of machine learning so far largely encompasses a series of problems
posed by researchers and algorithms that learn their solutions, an important question is …
posed by researchers and algorithms that learn their solutions, an important question is …
Evolving mario levels in the latent space of a deep convolutional generative adversarial network
Generative Adversarial Networks (GANs) are a machine learning approach capable of
generating novel example outputs across a space of provided training examples. Procedural …
generating novel example outputs across a space of provided training examples. Procedural …
Pcgrl: Procedural content generation via reinforcement learning
We investigate how reinforcement learning can be used to train level-designing agents. This
represents a new approach to procedural content generation in games, where level design …
represents a new approach to procedural content generation in games, where level design …
Procedural content generation through quality diversity
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as
defined by behavior metrics. This simultaneous focus on quality and diversity with explicit …
defined by behavior metrics. This simultaneous focus on quality and diversity with explicit …
Increasing generality in machine learning through procedural content generation
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …
as levels, quests or characters, algorithmically. Motivated by the need to make games …