Map** and taking stock of the personal informatics literature
The research community on the study and design of systems for personal informatics has
grown over the past decade. To take stock of what the topics the field has studied and …
grown over the past decade. To take stock of what the topics the field has studied and …
Real-time feedback by wearables in running: Current approaches, challenges and suggestions for improvements
Injuries and lack of motivation are common reasons for discontinuation of running. Real-time
feedback from wearables can reduce discontinuation by reducing injury risk and improving …
feedback from wearables can reduce discontinuation by reducing injury risk and improving …
Reflection in theory and reflection in practice: an exploration of the gaps in reflection support among personal informatics apps
Personal informatics (PI) systems have been developed to support reflection. While
reflection is considered an indispensable activity in PI use, how and when reflection occurs …
reflection is considered an indispensable activity in PI use, how and when reflection occurs …
Designing wearable systems for sports: a review of trends and opportunities in human–computer interaction
This paper presents a literature review of human-computer interaction works on wearable
systems for sports. We selected a corpus of 57 papers and analyzed them through the …
systems for sports. We selected a corpus of 57 papers and analyzed them through the …
Unpacking non-dualistic design: The soma design case
We report on a somaesthetic design workshop and the subsequent analytical work aiming to
demystify what is entailed in a non-dualistic design stance on embodied interaction and why …
demystify what is entailed in a non-dualistic design stance on embodied interaction and why …
Experiencing the body as play
Games research in HCI is continually interested in the human body. However, recent work
suggests that the field has only begun to understand how to design bodily games. We …
suggests that the field has only begun to understand how to design bodily games. We …
A Design Space of Sports Interaction Technology
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
EdiPulse Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats
Self-monitoring offers benefits in facilitating awareness about physical exercise, but such
data-centric activity may not always lead to an enjoyable experience. We introduce EdiPulse …
data-centric activity may not always lead to an enjoyable experience. We introduce EdiPulse …
Individuals' intention to use sports wearables: the moderating role of technophobia
Purpose This study aims to examine the wearable devices market as an essential
representative of the digital age using a framework based on the Unified Theory of …
representative of the digital age using a framework based on the Unified Theory of …
Footstriker: An EMS-based foot strike assistant for running
In running, knee-related injuries are very common. The main cause are high impact forces
when striking the ground with the heel first. Mid-or forefoot running is generally known to …
when striking the ground with the heel first. Mid-or forefoot running is generally known to …