[책][B] Head-related transfer function and virtual auditory display

B **e - 2013 - books.google.com
This book systematically details the basic principles and applications of head-related
transfer function (HRTF) and virtual auditory display (VAD), and reviews the latest …

Introduction to head-related transfer functions (HRTFs): Representations of HRTFs in time, frequency, and space

CI Cheng, GH Wakefield - journal of the Audio Engineering Society, 2001 - aes.org
In this tutorial, head-related transfer functions (HRTFs) are introduced and treated with
respect to their role in the synthesis of spatial sound over headphones HRTFs are formally …

A structural model for binaural sound synthesis

CP Brown, RO Duda - IEEE transactions on speech and audio …, 1998 - ieeexplore.ieee.org
A structural model is presented for synthesizing binaural sound from a monaural source. The
model produces well-controlled vertical as well as horizontal effects. The model is based on …

Perceptual audio rendering of complex virtual environments

N Tsingos, E Gallo, G Drettakis - ACM Transactions on Graphics (TOG), 2004 - dl.acm.org
We propose a real-time 3D audio rendering pipeline for complex virtual scenes containing
hundreds of moving sound sources. The approach, based on auditory culling and spatial …

Analyzing head-related transfer function measurements using surface spherical harmonics

MJ Evans, JAS Angus, AI Tew - The Journal of the Acoustical Society …, 1998 - pubs.aip.org
A continuous, functional representation of a large set of head-related transfer function
measurements (HRTFs) is developed. The HRTFs are represented as a weighted sum of …

The room acoustic rendering equation

S Siltanen, T Lokki, S Kiminki, L Savioja - The Journal of the Acoustical …, 2007 - pubs.aip.org
An integral equation generalizing a variety of known geometrical room acoustics modeling
algorithms is presented. The formulation of the room acoustic rendering equation is adopted …

Interactive 3D audio rendering in flexible playback configurations

JM Jot - Proceedings of The 2012 Asia Pacific Signal and …, 2012 - ieeexplore.ieee.org
Interactive object-based 3D audio spatialization technology has become commonplace in
personal computers and game consoles. While its primary current application is 3D game …

[책][B] Spatial audio processing: MPEG surround and other applications

J Breebaart, C Faller - 2007 - books.google.com
This book collects a wealth of information about spatial audio coding into one
comprehensible volume. It is a thorough reference to the 3GPP and MPEG Parametric …

Fundamental and technological limitations of immersive audio systems

C Kyriakakis - Proceedings of the IEEE, 1998 - ieeexplore.ieee.org
Numerous applications are currently envisioned for immersive audio systems. The principal
function of such systems is to synthesize, manipulate, and render sound fields in real time …

Efficient real spherical harmonic representation of head-related transfer functions

GD Romigh, DS Brungart, RM Stern… - IEEE Journal of …, 2015 - ieeexplore.ieee.org
Several methods have recently been proposed for modeling spatially continuous head-
related transfer functions (HRTFs) using techniques based on finite-order spherical …