A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
A SWOT analysis of the field of virtual reality for firefighter training
Virtual reality (VR) research has gone through rapid advances and the technology has
established itself as a valuable training tool in many domains. While research in the field of …
established itself as a valuable training tool in many domains. While research in the field of …
Evaluating the effects of four VR locomotion methods: joystick, arm-cycling, point-tugging, and teleporting
N Coomer, S Bullard, W Clinton… - Proceedings of the 15th …, 2018 - dl.acm.org
In this work we present two novel methods of exploring a large immersive virtual
environment (IVE) viewed through a head-mounted display (HMD) using the tracked …
environment (IVE) viewed through a head-mounted display (HMD) using the tracked …
Walkingvibe: Reducing virtual reality sickness and improving realism while walking in vr using unobtrusive head-mounted vibrotactile feedback
Virtual Reality (VR) sickness is common with symptoms such as headaches, nausea, and
disorientation, and is a major barrier to using VR. We propose WalkingVibe, which applies …
disorientation, and is a major barrier to using VR. We propose WalkingVibe, which applies …
Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions
Using VR in reclining & lying positions is getting common for users, but upward views
caused by posture have to be redirected to be parallel to the ground as when users are …
caused by posture have to be redirected to be parallel to the ground as when users are …
Phantomlegs: Reducing virtual reality sickness using head-worn haptic devices
Virtual Reality (VR) sickness occurs when exposure to a virtual environment causes
symptoms that are similar to motion sickness, and has been one of the major user …
symptoms that are similar to motion sickness, and has been one of the major user …
Selfrionette: A Fingertip Force-Input Controller for Continuous Full-Body Avatar Manipulation and Diverse Haptic Interactions
We propose Selfrionette, a controller that uses fingertip force input to drive avatar
movements in virtual reality (VR). This system enables users to interact with virtual objects …
movements in virtual reality (VR). This system enables users to interact with virtual objects …
Evaluation of user interfaces for three-dimensional locomotion in virtual reality
Locomotion is an essential factor for interaction in virtual environments. Virtual reality allows
users to move freely from the constraints of gravity or the environment, which is impossible in …
users to move freely from the constraints of gravity or the environment, which is impossible in …
Comparing spatial navigation in a virtual environment vs. an identical real environment across the adult lifespan
Virtual environments (VEs) are increasingly being used as a research platform for
investigating human responses to environmental variables. While VEs provide tremendous …
investigating human responses to environmental variables. While VEs provide tremendous …
Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality
In this paper, we investigate the use of a motorized bike to support the walk of a self-avatar
in virtual reality (VR). While existing walking-in-place (WIP) techniques render compelling …
in virtual reality (VR). While existing walking-in-place (WIP) techniques render compelling …