A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

A SWOT analysis of the field of virtual reality for firefighter training

H Engelbrecht, RW Lindeman… - Frontiers in Robotics and …, 2019 - frontiersin.org
Virtual reality (VR) research has gone through rapid advances and the technology has
established itself as a valuable training tool in many domains. While research in the field of …

Evaluating the effects of four VR locomotion methods: joystick, arm-cycling, point-tugging, and teleporting

N Coomer, S Bullard, W Clinton… - Proceedings of the 15th …, 2018 - dl.acm.org
In this work we present two novel methods of exploring a large immersive virtual
environment (IVE) viewed through a head-mounted display (HMD) using the tracked …

Walkingvibe: Reducing virtual reality sickness and improving realism while walking in vr using unobtrusive head-mounted vibrotactile feedback

YH Peng, C Yu, SH Liu, CW Wang, P Taele… - Proceedings of the …, 2020 - dl.acm.org
Virtual Reality (VR) sickness is common with symptoms such as headaches, nausea, and
disorientation, and is a major barrier to using VR. We propose WalkingVibe, which applies …

Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions

T Luo, C Cai, Y Zhao, Y Fan, Z Pan, T Han… - Proceedings of the 36th …, 2023 - dl.acm.org
Using VR in reclining & lying positions is getting common for users, but upward views
caused by posture have to be redirected to be parallel to the ground as when users are …

Phantomlegs: Reducing virtual reality sickness using head-worn haptic devices

SH Liu, NH Yu, L Chan, YH Peng… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Virtual Reality (VR) sickness occurs when exposure to a virtual environment causes
symptoms that are similar to motion sickness, and has been one of the major user …

Selfrionette: A Fingertip Force-Input Controller for Continuous Full-Body Avatar Manipulation and Diverse Haptic Interactions

T Hashimoto, Y Hirao - Proceedings of the 37th Annual ACM Symposium …, 2024 - dl.acm.org
We propose Selfrionette, a controller that uses fingertip force input to drive avatar
movements in virtual reality (VR). This system enables users to interact with virtual objects …

Evaluation of user interfaces for three-dimensional locomotion in virtual reality

D Lim, S Shirai, J Orlosky, P Ratsamee… - Proceedings of the …, 2022 - dl.acm.org
Locomotion is an essential factor for interaction in virtual environments. Virtual reality allows
users to move freely from the constraints of gravity or the environment, which is impossible in …

Comparing spatial navigation in a virtual environment vs. an identical real environment across the adult lifespan

S Kalantari, A Mostafavi, TB Xu, AS Lee… - Computers in Human …, 2024 - Elsevier
Virtual environments (VEs) are increasingly being used as a research platform for
investigating human responses to environmental variables. While VEs provide tremendous …

Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality

Y Moullec, M Cogné, J Saint-Aubert… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
In this paper, we investigate the use of a motorized bike to support the walk of a self-avatar
in virtual reality (VR). While existing walking-in-place (WIP) techniques render compelling …