Walking with virtual people: Evaluation of locomotion interfaces in dynamic environments
Navigating in virtual environments requires using some locomotion interfaces, especially
when the dimensions of the environment exceed the ones of the Virtual Reality system …
when the dimensions of the environment exceed the ones of the Virtual Reality system …
User redirection and direct haptics in virtual environments
This paper proposes a haptic interaction system for Virtual Reality (VR) based on a
combination of tracking devices for hands and objects and a real-to-virtual map** system …
combination of tracking devices for hands and objects and a real-to-virtual map** system …
Redirected walking using noisy galvanic vestibular stimulation
In this study, considering the characteristics of multisensory integration, we examined a
method for improving redirected walking (RDW) by adding noise to the vestibular system to …
method for improving redirected walking (RDW) by adding noise to the vestibular system to …
Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character
We have evaluated four locomotion interfaces, namely natural walking (NW),
omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group …
omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group …
Combined virtual and physical environment
K Bretschneider, C Hickman, J Jensen - US Patent 11,030,806, 2021 - Google Patents
US11030806B2 - Combined virtual and physical environment - Google Patents US11030806B2
- Combined virtual and physical environment - Google Patents Combined virtual and physical …
- Combined virtual and physical environment - Google Patents Combined virtual and physical …
Effect of cognitive load on curvature redirected walking thresholds
A Nguyen, Y Rothacher, E Efthymiou… - Proceedings of the 26th …, 2020 - dl.acm.org
To allow users to perform real walking in a virtual environment larger than the physical
space, redirected walking (RDW) techniques could be employed. Users do not notice this …
space, redirected walking (RDW) techniques could be employed. Users do not notice this …
Effect of sense of embodiment on curvature redirected walking thresholds
Redirected walking (RDW) allows users to explore a virtual environment larger than the
physical tracking space by real walking. When RDW is applied within certain thresholds …
physical tracking space by real walking. When RDW is applied within certain thresholds …
Team flow control in a mixed physical and virtual reality environment
K Bretschneider, C Hickman, J Jensen - US Patent 11,054,893, 2021 - Google Patents
The flow of teams of one or more players is controlled through different geographical areas
of a mixed virtual reality and physical experience that takes place on an attraction stage. The …
of a mixed virtual reality and physical experience that takes place on an attraction stage. The …
Identification of redirected walking thresholds in immersive virtual environments
A Nguyen - 2021 - research-collection.ethz.ch
Performing real walking in a virtual environment has been consistently shown to invoke a
strong sense of presence and allow better way-finding and distance estimation. The biggest …
strong sense of presence and allow better way-finding and distance estimation. The biggest …
Direct Haptics in MASSIVE's Virtual Reality experiences
CR Carvalheiro - 2016 - repositorio-aberto.up.pt
Virtual Reality (VR) is around since early on the last century, although the applications were
simple or did not work very well due to several hardware limitations. However, lots of new …
simple or did not work very well due to several hardware limitations. However, lots of new …