Topologies for combining the internet of things and serious games

J Melthis, S Tang, P Yang… - Journal of Intelligent …, 2016‏ - content.iospress.com
Serious Games have been established over recent years as a means of utilising gaming for
applications other than entertainment. With the emergence of the Internet of Things (IoT) …

A load balancing scheme for massively multiplayer online games

CEB Bezerra, CFR Geyer - Multimedia Tools and Applications, 2009‏ - Springer
In a distributed MMOG (massively multiplayer online game) server architecture, the server
nodes may become easily overloaded by the high demand from the players for state …

Design issues for peer-to-peer massively multiplayer online games

L Fan, P Trinder, H Taylor - International Journal of …, 2010‏ - inderscienceonline.com
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale,
and while classical Client/Server (C/S) architectures convey some benefits, they suffer from …

iPRP—The parallel redundancy protocol for IP networks: Protocol design and operation

M Popovic, M Mohiuddin, DC Tomozei… - IEEE Transactions …, 2016‏ - ieeexplore.ieee.org
Reliable packet delivery within stringent delay constraints is of paramount importance to
mission-critical computer applications with hard real-time constraints. Because …

A survey of state persistency in peer-to-peer massively multiplayer online games

JS Gilmore, HA Engelbrecht - IEEE Transactions on Parallel …, 2011‏ - ieeexplore.ieee.org
Recently, there has been significant research focus on Peer-to-Peer (P2P) Massively
Multiplayer Online Games (MMOGs). A number of architectures have been presented in the …

Scalable AOI-cast for peer-to-peer networked virtual environments

JR Jiang, YL Huang, SY Hu - 2008 The 28th International …, 2008‏ - ieeexplore.ieee.org
Networked virtual environments (NVEs) are computer-generated virtual worlds where users
interact by exchanging messages via network connections. Each NVE user often pays …

A nat traversal mechanism for peer-to-peer networks

A Wacker, G Schiele, S Holzapfel… - … Conference on Peer-to …, 2008‏ - ieeexplore.ieee.org
In this demo we present our approach for establishing a communication channel between
hosts behind a NAT-based router. To do so, we developed a peer-to-peer based variant of …

A3: A novel interest management algorithm for distributed simulations of mmogs

CE Bezerra, FR Cecin… - 2008 12th IEEE/ACM …, 2008‏ - ieeexplore.ieee.org
Traditionally, a central server is utilized to provide support to MMOGs (massively multiplayer
online games), where the number of participants is in the order of tens of thousands. Much …

A spatial publish subscribe overlay for massively multiuser virtual environments

SY Hu, C Wu, E Buyukkaya, CH Chien… - … on Electronics and …, 2010‏ - ieeexplore.ieee.org
Peer-to-peer (P2P) architectures have become popular for designing scalable virtual
environments (VEs) in recent years. However, one question that remains is whether a single …

Adaptive load-balancing for MMOG servers using KD-trees

CEB Bezerra, JLD Comba, CFR Geyer - Computers in Entertainment …, 2012‏ - dl.acm.org
In massively multiplayer online games (MMOGs) there is a great demand for high bandwidth
connections with irregular access patterns. Such irregular demand is because players, who …