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Topologies for combining the internet of things and serious games
Serious Games have been established over recent years as a means of utilising gaming for
applications other than entertainment. With the emergence of the Internet of Things (IoT) …
applications other than entertainment. With the emergence of the Internet of Things (IoT) …
A load balancing scheme for massively multiplayer online games
In a distributed MMOG (massively multiplayer online game) server architecture, the server
nodes may become easily overloaded by the high demand from the players for state …
nodes may become easily overloaded by the high demand from the players for state …
Design issues for peer-to-peer massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale,
and while classical Client/Server (C/S) architectures convey some benefits, they suffer from …
and while classical Client/Server (C/S) architectures convey some benefits, they suffer from …
iPRP—The parallel redundancy protocol for IP networks: Protocol design and operation
Reliable packet delivery within stringent delay constraints is of paramount importance to
mission-critical computer applications with hard real-time constraints. Because …
mission-critical computer applications with hard real-time constraints. Because …
A survey of state persistency in peer-to-peer massively multiplayer online games
Recently, there has been significant research focus on Peer-to-Peer (P2P) Massively
Multiplayer Online Games (MMOGs). A number of architectures have been presented in the …
Multiplayer Online Games (MMOGs). A number of architectures have been presented in the …
Scalable AOI-cast for peer-to-peer networked virtual environments
Networked virtual environments (NVEs) are computer-generated virtual worlds where users
interact by exchanging messages via network connections. Each NVE user often pays …
interact by exchanging messages via network connections. Each NVE user often pays …
A nat traversal mechanism for peer-to-peer networks
In this demo we present our approach for establishing a communication channel between
hosts behind a NAT-based router. To do so, we developed a peer-to-peer based variant of …
hosts behind a NAT-based router. To do so, we developed a peer-to-peer based variant of …
A3: A novel interest management algorithm for distributed simulations of mmogs
Traditionally, a central server is utilized to provide support to MMOGs (massively multiplayer
online games), where the number of participants is in the order of tens of thousands. Much …
online games), where the number of participants is in the order of tens of thousands. Much …
A spatial publish subscribe overlay for massively multiuser virtual environments
Peer-to-peer (P2P) architectures have become popular for designing scalable virtual
environments (VEs) in recent years. However, one question that remains is whether a single …
environments (VEs) in recent years. However, one question that remains is whether a single …
Adaptive load-balancing for MMOG servers using KD-trees
In massively multiplayer online games (MMOGs) there is a great demand for high bandwidth
connections with irregular access patterns. Such irregular demand is because players, who …
connections with irregular access patterns. Such irregular demand is because players, who …