[HTML][HTML] VR games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games

A Theodoropoulos, A Antoniou - Applied Sciences, 2022 - mdpi.com
In recent years, the use of VR games in cultural heritage has been growing. VR Games have
increasingly found their way into museums and exhibitions, highlighting the increasing …

[HTML][HTML] A proposed VR platform for supporting blended learning post COVID-19

S Colreavy-Donelly, A Ryan, S O'Connor, F Caraffini… - Education …, 2022 - mdpi.com
The COVID-19 pandemic caused a shift in teaching practice towards blended learning for
many higher education institutions. This led to the rapid adoption of certain digital …

Extended Reality, Augmented Users, and Design Implications for Virtual Learning Environments

LGM Ader, K Crowley, S Kuhn… - … on Technology and …, 2023 - ieeexplore.ieee.org
Recently, new technologies have been developed that allow physical and virtual space to
converge. We reviewed a range of innovative technologies that enable immersive and 3D …

Beyond Hypertexting the Hypertext: Annotated and GIS Adaptations of Joyce's Ulysses as Case Studies for User Experience and Engagement

E Norton - Proceedings of the 34th ACM Conference on Hypertext …, 2023 - dl.acm.org
There are several hypermedia and geographic information system (GIS) based digital
projects centered on James Joyce's Modernist novel Ulysses that aim to provide readers …

[HTML][HTML] Leveraging immersive technologies to support blended learning post Covid-19

S Colreavy-Donnelly, A Ryan, S O'Connor, F Caraffini… - 2022 - europepmc.org
The Covid-19 pandemic caused a shift in teaching practice towards blended learning for
many Higher Education institutions. This led to the rapid adoption of certain digital …

Breaking barriers for classical Chinese: tang poetry in virtual reality

C Ching - International Conference on Human-Computer …, 2024 - Springer
In this study, five barriers are identified for comprehension of Classical Chinese poems in
modern times, namely linguistics, literacy, culture, time and geography. Chinese languages …

Assessing the perceived realism of agent grou** dynamics for adaptation and simulation

S O'Connor, J Shuttleworth, S Colreavy-Donnelly… - Entertainment …, 2019 - Elsevier
Virtual crowds are a prominent feature for a range of applications; from simulations for
cultural heritage, to interactive elements in video games. A body of existing research seeks …

Affordances and Challenges of Extended Reality and their Applications for an Inclusive Education

M Fortes, L Ader, K Crowley, S Kuhn, F Caraffini… - Authorea …, 2024 - techrxiv.org
The following paper aims to explore a number of projects that lie on the intersection of virtual
reality, physical space and immersion, in particular that explore the concepts of dynamic …

Extended reality, augmented users, and design implications for virtual learning environments

L Motti Ader, K Crowley, S Kuhn, F Caraffini… - 2023 - researchrepository.ul.ie
Recently, new technologies have been developed that allow physical and virtual space to
converge. We reviewed a range of innovative technologies that enable immersive and 3D …