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[HTML][HTML] VR games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games
In recent years, the use of VR games in cultural heritage has been growing. VR Games have
increasingly found their way into museums and exhibitions, highlighting the increasing …
increasingly found their way into museums and exhibitions, highlighting the increasing …
[HTML][HTML] A proposed VR platform for supporting blended learning post COVID-19
The COVID-19 pandemic caused a shift in teaching practice towards blended learning for
many higher education institutions. This led to the rapid adoption of certain digital …
many higher education institutions. This led to the rapid adoption of certain digital …
Extended Reality, Augmented Users, and Design Implications for Virtual Learning Environments
Recently, new technologies have been developed that allow physical and virtual space to
converge. We reviewed a range of innovative technologies that enable immersive and 3D …
converge. We reviewed a range of innovative technologies that enable immersive and 3D …
Beyond Hypertexting the Hypertext: Annotated and GIS Adaptations of Joyce's Ulysses as Case Studies for User Experience and Engagement
E Norton - Proceedings of the 34th ACM Conference on Hypertext …, 2023 - dl.acm.org
There are several hypermedia and geographic information system (GIS) based digital
projects centered on James Joyce's Modernist novel Ulysses that aim to provide readers …
projects centered on James Joyce's Modernist novel Ulysses that aim to provide readers …
[HTML][HTML] Leveraging immersive technologies to support blended learning post Covid-19
The Covid-19 pandemic caused a shift in teaching practice towards blended learning for
many Higher Education institutions. This led to the rapid adoption of certain digital …
many Higher Education institutions. This led to the rapid adoption of certain digital …
Breaking barriers for classical Chinese: tang poetry in virtual reality
C Ching - International Conference on Human-Computer …, 2024 - Springer
In this study, five barriers are identified for comprehension of Classical Chinese poems in
modern times, namely linguistics, literacy, culture, time and geography. Chinese languages …
modern times, namely linguistics, literacy, culture, time and geography. Chinese languages …
Assessing the perceived realism of agent grou** dynamics for adaptation and simulation
Virtual crowds are a prominent feature for a range of applications; from simulations for
cultural heritage, to interactive elements in video games. A body of existing research seeks …
cultural heritage, to interactive elements in video games. A body of existing research seeks …
Affordances and Challenges of Extended Reality and their Applications for an Inclusive Education
The following paper aims to explore a number of projects that lie on the intersection of virtual
reality, physical space and immersion, in particular that explore the concepts of dynamic …
reality, physical space and immersion, in particular that explore the concepts of dynamic …
Extended reality, augmented users, and design implications for virtual learning environments
Recently, new technologies have been developed that allow physical and virtual space to
converge. We reviewed a range of innovative technologies that enable immersive and 3D …
converge. We reviewed a range of innovative technologies that enable immersive and 3D …