[HTML][HTML] The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis

YT Sung, KE Chang, TC Liu - Computers & Education, 2016 - Elsevier
Mobile devices such as laptops, personal digital assistants, and mobile phones have
become a learning tool with great potential in both classrooms and outdoor learning …

Game-based learning and gamification in physical education: a systematic review

R Camacho-Sánchez, A Manzano-León… - Education …, 2023 - mdpi.com
The use of educational games or some aspects of games in the educational context is
known as game-based learning (GBL) or educational gamification. The objectives of this …

[PDF][PDF] Digital game-based learning and serious games in education

T Anastasiadis, G Lampropoulos… - International Journal of …, 2018 - researchgate.net
Nowadays, students are significantly influenced by the digital era and are constantly
handling digital information. As a result, they form their personalities in the light of flexible …

Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning

J Hamari, DJ Shernoff, E Rowe, B Coller… - Computers in human …, 2016 - Elsevier
In this paper, we investigate the impact of flow (operationalized as heightened challenge
and skill), engagement, and immersion on learning in game-based learning environments …

Gameplay engagement and learning in game-based learning: A systematic review

AI Abdul Jabbar, P Felicia - Review of educational research, 2015 - journals.sagepub.com
In this review, we investigated game design features that promote engagement and learning
in game-based learning (GBL) settings. The aim was to address the lack of empirical …

A mobile gamification learning system for improving the learning motivation and achievements

CH Su, CH Cheng - Journal of Computer Assisted Learning, 2015 - Wiley Online Library
This paper aims to investigate how a gamified learning approach influences science
learning, achievement and motivation, through a context‐aware mobile learning …

Game-based learning in computer science education: a sco** literature review

M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …

Teacher perceptions of the value of game-based learning in secondary education

JC Huizenga, GTM Ten Dam, JM Voogt… - Computers & …, 2017 - Elsevier
Teachers' perceptions of the usefulness of digital games might be a reason for the limited
application of digital games in education. However, participants in most studies of teaching …

An overview and study on the use of games, simulations, and gamification in higher education

BE Wiggins - International Journal of Game-Based Learning (IJGBL), 2016 - igi-global.com
This article examines the use of both game-based learning (GBL) and gamification in tertiary
education. This study focuses specifically on the use of games and/or simulations as well as …

Here and now mobile learning: An experimental study on the use of mobile technology

F Martin, J Ertzberger - Computers & Education, 2013 - Elsevier
Mobile technology opens the door for a new kind of learning called here and now learning
that occurs when learners have access to information anytime and anywhere to perform …