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[HTML][HTML] The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis
Mobile devices such as laptops, personal digital assistants, and mobile phones have
become a learning tool with great potential in both classrooms and outdoor learning …
become a learning tool with great potential in both classrooms and outdoor learning …
Game-based learning and gamification in physical education: a systematic review
R Camacho-Sánchez, A Manzano-León… - Education …, 2023 - mdpi.com
The use of educational games or some aspects of games in the educational context is
known as game-based learning (GBL) or educational gamification. The objectives of this …
known as game-based learning (GBL) or educational gamification. The objectives of this …
[PDF][PDF] Digital game-based learning and serious games in education
Nowadays, students are significantly influenced by the digital era and are constantly
handling digital information. As a result, they form their personalities in the light of flexible …
handling digital information. As a result, they form their personalities in the light of flexible …
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
In this paper, we investigate the impact of flow (operationalized as heightened challenge
and skill), engagement, and immersion on learning in game-based learning environments …
and skill), engagement, and immersion on learning in game-based learning environments …
Gameplay engagement and learning in game-based learning: A systematic review
AI Abdul Jabbar, P Felicia - Review of educational research, 2015 - journals.sagepub.com
In this review, we investigated game design features that promote engagement and learning
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
A mobile gamification learning system for improving the learning motivation and achievements
CH Su, CH Cheng - Journal of Computer Assisted Learning, 2015 - Wiley Online Library
This paper aims to investigate how a gamified learning approach influences science
learning, achievement and motivation, through a context‐aware mobile learning …
learning, achievement and motivation, through a context‐aware mobile learning …
Game-based learning in computer science education: a sco** literature review
M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …
Teacher perceptions of the value of game-based learning in secondary education
JC Huizenga, GTM Ten Dam, JM Voogt… - Computers & …, 2017 - Elsevier
Teachers' perceptions of the usefulness of digital games might be a reason for the limited
application of digital games in education. However, participants in most studies of teaching …
application of digital games in education. However, participants in most studies of teaching …
An overview and study on the use of games, simulations, and gamification in higher education
BE Wiggins - International Journal of Game-Based Learning (IJGBL), 2016 - igi-global.com
This article examines the use of both game-based learning (GBL) and gamification in tertiary
education. This study focuses specifically on the use of games and/or simulations as well as …
education. This study focuses specifically on the use of games and/or simulations as well as …
Here and now mobile learning: An experimental study on the use of mobile technology
F Martin, J Ertzberger - Computers & Education, 2013 - Elsevier
Mobile technology opens the door for a new kind of learning called here and now learning
that occurs when learners have access to information anytime and anywhere to perform …
that occurs when learners have access to information anytime and anywhere to perform …