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A meta-scientific broad panorama of ethical aspects in the Brazilian IHC
LP Carvalho, JA Suzano… - Journal on Interactive …, 2022 - journals-sol.sbc.org.br
Ethics is a field of study that analyses practices, their principles, customs, and habits. The
Grand Research Challenges in Human-Computer Interaction in Brazil (GranDIHC-BR) …
Grand Research Challenges in Human-Computer Interaction in Brazil (GranDIHC-BR) …
A framework to support the development of empathic games
A subcategory of games is gaining the attention of the academic community: Empathic
Games. Games that forgo some of a game's pure entertainment value, in favor of allowing …
Games. Games that forgo some of a game's pure entertainment value, in favor of allowing …
Exploiting User-Generated Content in Product Launch Videos to Compute a Launch Score
This study investigated the relationship between the essential aspects of user-generated
content (UGC) and product launch videos to derive the product launch score (PLS). This …
content (UGC) and product launch videos to derive the product launch score (PLS). This …
Máquinas de empatia-Uma visão geral histórica da indústria sobre elementos característicos dos jogos empáticos
Jogos possuem propósitos multifacetados e multidisciplinares e tem sido uma das mídias
de maior influência na cultura popular. A capacidade empática que o meio possui envolve …
de maior influência na cultura popular. A capacidade empática que o meio possui envolve …
The Art of Dying in a Digital World: How Death is Represented in Digital Art
GA Correia, VC Pereira, D Trevisan… - Journal on Interactive …, 2024 - journals-sol.sbc.org.br
With the rise of computing, human rituals and cultural practices have increasingly
interwoven with digital technologies. In this milieu, the cultural facets of death and art are …
interwoven with digital technologies. In this milieu, the cultural facets of death and art are …
Once upon a time... you! A game to support health professionals in the treatment of children with chronic diseases, hel** them to express their feelings
AEC Verhalen, TM Silva, KRDH Rodrigues - Proceedings of the XXII …, 2023 - dl.acm.org
Serious games are being used in many areas to develop skills in target users. In the Health
area, serious games are used to help patients understand procedures that they are applied …
area, serious games are used to help patients understand procedures that they are applied …
[PDF][PDF] Criando jogos digitais terapêuticos a partir da plataforma de autoria RUFUS
Jogos digitais têm cada vez mais feito parte do cotidiano das pessoas. Os jogos
terapêuticos, por sua vez, são uma subcategoria de jogos digitais sérios, que visam apoiar …
terapêuticos, por sua vez, são uma subcategoria de jogos digitais sérios, que visam apoiar …
The use of serious digital games to talk about grief and finitude with children: reports on the design and evaluation process of two games
AEC Verhalen… - Journal on Interactive …, 2024 - journals-sol.sbc.org.br
The discussion of grief and loss is often avoided, particularly when it comes to conversations
involving children. The COVID-19 pandemic has tragically resulted in the loss of relatives …
involving children. The COVID-19 pandemic has tragically resulted in the loss of relatives …
Diretrizes para o design de jogos empáticos
A natureza dos jogos sérios, especialmente aqueles de caráter empático, requer uma
abordagem sociotécnica para seu design e desenvolvimento. Nesse sentido, é importante …
abordagem sociotécnica para seu design e desenvolvimento. Nesse sentido, é importante …
Social Software, Collaboration, and Post-Mortem Technologies in the Brazilian cultural context
Faced with the growing need to model aspects related to user's death in systems that require
online collaboration, new demands stand out. Scientists and society are challenged by …
online collaboration, new demands stand out. Scientists and society are challenged by …