[KNIHA][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Interactive narrative: An intelligent systems approach

MO Riedl, V Bulitko - Ai Magazine, 2013 - ojs.aaai.org
Interactive narrative is a form of digital interactive experience in which users create or
influence a dramatic storyline through their actions. The goal of an interactive narrative …

Narrative planning: Balancing plot and character

MO Riedl, RM Young - Journal of Artificial Intelligence Research, 2010 - jair.org
Narrative, and in particular storytelling, is an important part of the human experience.
Consequently, computational systems that can reason about narrative can be more effective …

[PDF][PDF] An explainable artificial intelligence system for small-unit tactical behavior

M Van Lent, W Fisher, M Mancuso - Proceedings of the national …, 2004 - cdn.aaai.org
As the artificial intelligence (AI) systems in military simulations and computer games become
more complex, their actions become increasingly difficult for users to understand. Expert …

A panorama of artificial and computational intelligence in games

GN Yannakakis, J Togelius - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …

[PDF][PDF] A survey and qualitative analysis of recent advances in drama management

DL Roberts, CL Isbell - … Science and Applications, Special Issue on …, 2008 - cs.engr.uky.edu
In recent years, there has been a growing interest in constructing rich interactive
entertainment and training experiences. As these experiences have grown in complexity …

From linear story generation to branching story graphs

MO Riedl, RM Young - IEEE Computer Graphics and …, 2006 - ieeexplore.ieee.org
Narrative intelligence refers to the ability-human or computer-to organize experience into
narrative. Recently, researchers have applied narrative intelligence to create interactive …

Procedural content generation: Goals, challenges and actionable steps

J Togelius, AJ Champandard, PL Lanzi, M Mateas… - 2013 - drops.dagstuhl.de
This chapter discusses the challenges and opportunities of procedural content generation
(PCG) in games. It starts with defining three grand goals of PCG, namely multi-level …

Modeling, replicating, and predicting human behavior: A survey

A Fuchs, A Passarella, M Conti - ACM Transactions on Autonomous and …, 2023 - dl.acm.org
Given the popular presupposition of human reasoning as the standard for learning and
decision making, there have been significant efforts and a growing trend in research to …

[PDF][PDF] A critical review of interactive drama systems

M Arinbjarnar, H Barber, D Kudenko - AISB'09 Symposium: AI & Games …, 2009 - Citeseer
This paper provides a critical review of existing interactive drama systems. An interactive
drama takes place within a virtual world in which the user has a high degree of freedom to …