Multiparty holomeetings: Toward a new era of low-cost volumetric holographic meetings in virtual reality

SF Langa, M Montagud, G Cernigliaro… - Ieee Access, 2022 - ieeexplore.ieee.org
Fueled by advances in multi-party communications, increasingly mature immersive
technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual …

New challenges in point cloud visual quality assessment: a systematic review

A Tious, T Vigier, V Ricordel - Frontiers in Signal Processing, 2024 - frontiersin.org
The compression, transmission and rendering of point clouds is essential for many use
cases, notably immersive experience settings in eXtended Reality, telepresence and real …

Subjective and objective quality assessment for volumetric video

E Alexiou, Y Nehmé, E Zerman, I Viola… - Immersive Video …, 2023 - Elsevier
Volumetric video (VV) is a novel form of video that allows recreation of real-world scenes in
3D with users consuming the content from any viewpoint they desire. This makes VV best …

Evaluating the user experience of a photorealistic social VR movie

J Li, S Subramanyam, J Jansen, Y Mei… - … on Mixed and …, 2021 - ieeexplore.ieee.org
We all enjoy watching movies together. However, this is not always possible if we live apart.
While we can remotely share our screens, the experience differs from being together. We …

Subjective qoe evaluation of user-centered adaptive streaming of dynamic point clouds

S Subramanyam, I Viola, J Jansen… - … on Quality of …, 2022 - ieeexplore.ieee.org
Technological advances in head-mounted displays and novel real-time 3D acquisition and
reconstruction solutions have fostered the development of 6 Degrees of Freedom (6DoF) …

Designing transport scheme of 3D naked-eye system

R Zheng, X Feng, F Ren - Journal of Network and Computer Applications, 2024 - Elsevier
Abstract 3D naked-eye is constructed from multi-stream as a typical representation of
stereoscopic video. Its enormous data volume and stringent low-delay transport …

Subjective visual quality assessment of immersive 3D media compressed by open-source static 3D mesh codecs

K Christaki, E Christakis, P Drakoulis… - … Conference, MMM 2019 …, 2019 - Springer
While studies for objective and subjective evaluation of the visual quality of compressed 3D
meshes has been discussed in the literature, those studies were covering the evaluation of …

Designing and Evaluating a VR Lobby for a Socially Enriching Remote Opera Watching Experience

S Lee, I Viola, S Rossi, Z Guo, I Reimat… - … on Visualization and …, 2024 - ieeexplore.ieee.org
The latest social VR technologies have enabled users to attend traditional media and arts
performances together while being geographically removed, making such experiences …

Open-Sourcing VR2Gather: A Collaborative Social VR System for Adaptive Multi-Party Real Time Communication

J Jansen, T Röggla, S Rossi, I Viola… - Proceedings of the 32nd …, 2024 - dl.acm.org
Social Virtual Reality is envisioned to transform how individuals communicate remotely,
offering a sense of immersion and co-presence within a virtual space. Current platforms …

[PDF][PDF] Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D Mesh Codecs

D Zarpalas, P Daras - vcl3d.github.io
While studies for objective and subjective evaluation of the visual quality of compressed 3D
meshes has been discussed in the literature, those studies were covering the evaluation of …