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[HTML][HTML] Theories, methodologies, and effects of affect-adaptive games: A systematic review
Affect-adaptive games gained in popularity over the last years in human computer
interactions studies, promising potential benefits for player experience, performance, and …
interactions studies, promising potential benefits for player experience, performance, and …
34 Emotion in Games
Emotion has been investigated from various perspectives and across several domains
within human-computer interaction (HCI) including intelligent tutoring systems, interactive …
within human-computer interaction (HCI) including intelligent tutoring systems, interactive …
Virtual cinematography in games: investigating the impact on player experience
P Burelli - Foundations of Digital Games: The 8th International …, 2013 - vbn.aau.dk
Cinematography is a key aspect in the development of modern computer games. The quality
of the visuals depends, not only on the accuracy of the rendering, but on the way that the …
of the visuals depends, not only on the accuracy of the rendering, but on the way that the …
Game cinematography: From camera control to player emotions
P Burelli - Emotion in Games: Theory and Praxis, 2016 - Springer
Building on the definition of cinematography (Soanes and Stevenson, Oxford dictionary of
English. Oxford University Press, Oxford/New York, 2005), game cinematography can be …
English. Oxford University Press, Oxford/New York, 2005), game cinematography can be …
Adapting virtual camera behaviour through player modelling
Research in virtual camera control has focused primarily on finding methods to allow
designers to place cameras effectively and efficiently in dynamic and unpredictable …
designers to place cameras effectively and efficiently in dynamic and unpredictable …
Towards adaptive virtual camera control in computer games
Automatic camera control aims to define a framework to control virtual camera movements in
dynamic and unpredictable virtual environments while ensuring a set of desired visual …
dynamic and unpredictable virtual environments while ensuring a set of desired visual …
3D mesh preview streaming
Publishers of 3D models online typically provide two ways to preview a model before the
model is downloaded and viewed by the user:(i) by showing a set of thumbnail images of the …
model is downloaded and viewed by the user:(i) by showing a set of thumbnail images of the …
Bandwidth adaptation for 3D mesh preview streaming
Online galleries of 3D models typically provide two ways to preview a model before the
model is downloaded and viewed by the user:(i) by showing a set of thumbnail images of the …
model is downloaded and viewed by the user:(i) by showing a set of thumbnail images of the …
Interactive virtual cinematography
P Burelli - 2012 - vbn.aau.dk
A virtual camera represents the point-of-view of the player through which she perceives the
game world and gets feedback on her actions. Thus, the virtual camera plays a vital role in …
game world and gets feedback on her actions. Thus, the virtual camera plays a vital role in …
Object-based Visual Attention Quantification using Head Orientation in VR Applications
H Han, A Lu, C Xu, U Wells - International Journal of Performability …, 2019 - ijpe-online.com
This paper presents a method to measure what and how deep users can perceive when
exploring virtual reality environments using a head mounted display. A preliminary user …
exploring virtual reality environments using a head mounted display. A preliminary user …