[HTML][HTML] Theories, methodologies, and effects of affect-adaptive games: A systematic review

M Croissant, G Schofield, C McCall - Entertainment Computing, 2023 - Elsevier
Affect-adaptive games gained in popularity over the last years in human computer
interactions studies, promising potential benefits for player experience, performance, and …

34 Emotion in Games

GN Yannakakis, A Paiva - The Oxford handbook of affective …, 2015 - books.google.com
Emotion has been investigated from various perspectives and across several domains
within human-computer interaction (HCI) including intelligent tutoring systems, interactive …

Virtual cinematography in games: investigating the impact on player experience

P Burelli - Foundations of Digital Games: The 8th International …, 2013 - vbn.aau.dk
Cinematography is a key aspect in the development of modern computer games. The quality
of the visuals depends, not only on the accuracy of the rendering, but on the way that the …

Game cinematography: From camera control to player emotions

P Burelli - Emotion in Games: Theory and Praxis, 2016 - Springer
Building on the definition of cinematography (Soanes and Stevenson, Oxford dictionary of
English. Oxford University Press, Oxford/New York, 2005), game cinematography can be …

Adapting virtual camera behaviour through player modelling

P Burelli, GN Yannakakis - User Modeling and User-Adapted Interaction, 2015 - Springer
Research in virtual camera control has focused primarily on finding methods to allow
designers to place cameras effectively and efficiently in dynamic and unpredictable …

Towards adaptive virtual camera control in computer games

P Burelli, GN Yannakakis - … Symposium, SG 2011, Bremen, Germany, July …, 2011 - Springer
Automatic camera control aims to define a framework to control virtual camera movements in
dynamic and unpredictable virtual environments while ensuring a set of desired visual …

3D mesh preview streaming

S Zhao, WT Ooi, A Carlier, G Morin… - Proceedings of the 4th …, 2013 - dl.acm.org
Publishers of 3D models online typically provide two ways to preview a model before the
model is downloaded and viewed by the user:(i) by showing a set of thumbnail images of the …

Bandwidth adaptation for 3D mesh preview streaming

S Zhao, WT Ooi, A Carlier, G Morin… - ACM Transactions on …, 2014 - dl.acm.org
Online galleries of 3D models typically provide two ways to preview a model before the
model is downloaded and viewed by the user:(i) by showing a set of thumbnail images of the …

Interactive virtual cinematography

P Burelli - 2012 - vbn.aau.dk
A virtual camera represents the point-of-view of the player through which she perceives the
game world and gets feedback on her actions. Thus, the virtual camera plays a vital role in …

Object-based Visual Attention Quantification using Head Orientation in VR Applications

H Han, A Lu, C Xu, U Wells - International Journal of Performability …, 2019 - ijpe-online.com
This paper presents a method to measure what and how deep users can perceive when
exploring virtual reality environments using a head mounted display. A preliminary user …