[HTML][HTML] Exploring immersive learning experiences: A survey

MA Kuhail, A ElSayary, S Farooq, A Alghamdi - Informatics, 2022 - mdpi.com
Immersive technologies have been shown to significantly improve learning as they can
simplify and simulate complicated concepts in various fields. However, there is a lack of …

Recent advances in projection map** algorithms, hardware and applications

A Grundhöfer, D Iwai - Computer graphics forum, 2018 - Wiley Online Library
Abstract This State‐of‐the‐Art‐Report covers the recent advances in research fields related
to projection map** applications. We summarize the novel enhancements to simplify the …

Recent trends in underwater visible light communication (UVLC) systems

MF Ali, DNK Jayakody, Y Li - IEEE access, 2022 - ieeexplore.ieee.org
In recent years, underwater visible light communication (UVLC) has become a potential
wireless carrier candidate for signal transmission in highly critical, unknown, and …

[HTML][HTML] The playground effect: How augmented reality drives creative customer engagement

A Jessen, T Hilken, M Chylinski, D Mahr, J Heller… - Journal of Business …, 2020 - Elsevier
Across various customer experiences, Augmented Reality (AR) is emerging as a strategic
experience design tool. This study contributes to an emerging body of research on the use of …

Effects of mobile augmented reality apps on impulse buying behavior: An investigation in the tourism field

HN Do, W Shih, QA Ha - Heliyon, 2020 - cell.com
Many of today's online services are designed specifically to encourage impulse buying.
Moreover, many studies have shown that with the assistance of Mobile Augmented Reality …

The determinants of recommendations to use augmented reality technologies: The case of a Korean theme park

T Jung, N Chung, MC Leue - Tourism management, 2015 - Elsevier
The increased availability of smartphone and mobile gadgets has transformed the tourism
industry and will continue to enhance the ways in which tourists access information while …

Roomalive: Magical experiences enabled by scalable, adaptive projector-camera units

B Jones, R Sodhi, M Murdock, R Mehra… - Proceedings of the 27th …, 2014 - dl.acm.org
RoomAlive is a proof-of-concept prototype that transforms any room into an immersive,
augmented entertainment experience. Our system enables new interactive projection …

IllumiRoom: peripheral projected illusions for interactive experiences

BR Jones, H Benko, E Ofek, AD Wilson - Proceedings of the SIGCHI …, 2013 - dl.acm.org
IllumiRoom is a proof-of-concept system that augments the area surrounding a television
with projected visualizations to enhance traditional gaming experiences. We investigate how …

Augmented reality experiences and sensation seeking

S Park, B Stangl - Tourism Management, 2020 - Elsevier
Studies about augmented reality (AR) largely discuss the design of applications and
adoption behaviours of the AR system. Attempts to understand user experiences with AR are …

Children and parents' reading of an augmented reality picture book: Analyses of behavioral patterns and cognitive attainment

KH Cheng, CC Tsai - Computers & Education, 2014 - Elsevier
Previous studies on augmented reality (AR) book learning have not provided an in-depth
examination of the learning process, especially the interaction involved in child–parent …