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Text entry in virtual reality: A comprehensive review of the literature
The availability of consumer-ready Virtual Reality (VR) Head-Mounted Displays (HMDs) has
resulted in a surge in VR applications. It has also prompted the design and development of …
resulted in a surge in VR applications. It has also prompted the design and development of …
Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
Characterizing asymmetric collaborative interactions in virtual and augmented realities
We present an assessment of asymmetric interactions in Collaborative Virtual Environments
(CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in …
(CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in …
How will vr enter university classrooms? multi-stakeholders investigation of vr in higher education
VR has received increased attention as an educational tool and many argue it is destined to
influence educational practices, especially with the emergence of the Metaverse. Most prior …
influence educational practices, especially with the emergence of the Metaverse. Most prior …
Vrgit: A version control system for collaborative content creation in virtual reality
Immersive authoring tools allow users to intuitively create and manipulate 3D scenes while
immersed in Virtual Reality (VR). Collaboratively designing these scenes is a creative …
immersed in Virtual Reality (VR). Collaboratively designing these scenes is a creative …
Spacetime: Enabling fluid individual and collaborative editing in virtual reality
Virtual Reality enables users to explore content whose physics are only limited by our
creativity. Such limitless environments provide us with many opportunities to explore …
creativity. Such limitless environments provide us with many opportunities to explore …
TransceiVR: Bridging asymmetrical communication between VR users and external collaborators
Virtual Reality (VR) users often need to work with other users, who observe them outside of
VR using an external display. Communication between them is difficult; the VR user cannot …
VR using an external display. Communication between them is difficult; the VR user cannot …
Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops.
The increased ubiquity of 360° video presents a unique opportunity for designers to deeply
engage with the world of users by capturing the complete visual context. However, the …
engage with the world of users by capturing the complete visual context. However, the …
ChunkyEdit: Text-first video interview editing via chunking
The early stages of video editing present many cognitively demanding tasks that require
editors to remember and structure large amounts of video. In our formative work we learned …
editors to remember and structure large amounts of video. In our formative work we learned …
Challenges and design considerations for multimodal asynchronous collaboration in VR
Studies on collaborative virtual environments (CVEs) have suggested capture and later
replay of multimodal interactions (eg, speech, body language, and scene manipulations) …
replay of multimodal interactions (eg, speech, body language, and scene manipulations) …