Text entry in virtual reality: A comprehensive review of the literature

TJ Dube, AS Arif - … and Interaction Technologies: Thematic Area, HCI …, 2019 - Springer
The availability of consumer-ready Virtual Reality (VR) Head-Mounted Displays (HMDs) has
resulted in a surge in VR applications. It has also prompted the design and development of …

Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning

T Drey, P Albus, S der Kinderen, M Milo… - Proceedings of the …, 2022 - dl.acm.org
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …

Characterizing asymmetric collaborative interactions in virtual and augmented realities

JG Grandi, HG Debarba… - 2019 IEEE conference on …, 2019 - ieeexplore.ieee.org
We present an assessment of asymmetric interactions in Collaborative Virtual Environments
(CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in …

How will vr enter university classrooms? multi-stakeholders investigation of vr in higher education

Q **, Y Liu, S Yarosh, B Han, F Qian - … of the 2022 CHI conference on …, 2022 - dl.acm.org
VR has received increased attention as an educational tool and many argue it is destined to
influence educational practices, especially with the emergence of the Metaverse. Most prior …

Vrgit: A version control system for collaborative content creation in virtual reality

L Zhang, A Agrawal, S Oney, A Guo - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Immersive authoring tools allow users to intuitively create and manipulate 3D scenes while
immersed in Virtual Reality (VR). Collaboratively designing these scenes is a creative …

Spacetime: Enabling fluid individual and collaborative editing in virtual reality

H **a, S Herscher, K Perlin, D Wigdor - Proceedings of the 31st annual …, 2018 - dl.acm.org
Virtual Reality enables users to explore content whose physics are only limited by our
creativity. Such limitless environments provide us with many opportunities to explore …

TransceiVR: Bridging asymmetrical communication between VR users and external collaborators

B Thoravi Kumaravel, C Nguyen, S DiVerdi… - Proceedings of the 33rd …, 2020 - dl.acm.org
Virtual Reality (VR) users often need to work with other users, who observe them outside of
VR using an external display. Communication between them is difficult; the VR user cannot …

Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops.

W Meijer, J Bourgeois, WF van der Vegte… - Proceedings of the 13th …, 2024 - dl.acm.org
The increased ubiquity of 360° video presents a unique opportunity for designers to deeply
engage with the world of users by capturing the complete visual context. However, the …

ChunkyEdit: Text-first video interview editing via chunking

M Leake, W Li - Proceedings of the 2024 CHI Conference on Human …, 2024 - dl.acm.org
The early stages of video editing present many cognitively demanding tasks that require
editors to remember and structure large amounts of video. In our formative work we learned …

Challenges and design considerations for multimodal asynchronous collaboration in VR

K Chow, C Coyiuto, C Nguyen, D Yoon - Proceedings of the ACM on …, 2019 - dl.acm.org
Studies on collaborative virtual environments (CVEs) have suggested capture and later
replay of multimodal interactions (eg, speech, body language, and scene manipulations) …