Serious games in prevention and rehabilitation—a new panacea for elderly people?
J Wiemeyer, A Kliem - European Review of Aging and Physical Activity, 2012 - Springer
Digital games cannot only be used for fun and entertainment. The term “serious games”(SG)
denotes digital games serving serious purposes like education, training, advertising …
denotes digital games serving serious purposes like education, training, advertising …
Nutrition education and dietary behavior change games: A sco** review
T Baranowski, C Ryan, A Hoyos-Cespedes… - Games for health …, 2019 - liebertpub.com
Games provide an attractive venue for engaging participants and increasing nutrition-related
knowledge and dietary behavior change, but no review has appeared devoted to this …
knowledge and dietary behavior change, but no review has appeared devoted to this …
Home-based interventions to treat and prevent childhood obesity: a systematic review and meta-analysis
RA Pamungkas, K Chamroonsawasdi - Behavioral Sciences, 2019 - mdpi.com
Childhood obesity has adverse impacts on premature mortality and morbidity. Managing
obesity could prevent premature mortality and several types of complications among high …
obesity could prevent premature mortality and several types of complications among high …
Evaluation of a web-based program promoting healthy eating and physical activity for adolescents: teen choice: food and fitness
KW Cullen, D Thompson, C Boushey… - Health education …, 2013 - academic.oup.com
This randomized clinical trial tested the impact of a website promoting nutrition and physical
activity for adolescents (Teen Choice: Food and Fitness). Participants,(408) 12-to 17-year …
activity for adolescents (Teen Choice: Food and Fitness). Participants,(408) 12-to 17-year …
Using the Consolidated Framework for Implementation Research to foster the adoption of a new dementia education game during the COVID-19 pandemic
L Hung, J Mann, M Upreti - The Gerontologist, 2023 - academic.oup.com
Abstract Background and Objectives The pandemic of coronavirus disease 2019 challenged
educators to move staff education online and explore innovative ways to motivate learning to …
educators to move staff education online and explore innovative ways to motivate learning to …
Develo** a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making: Land of Secret Gardens
Introduction: Vaccination against human papillomavirus (HPV) is routinely recommended for
ages 11–12, yet in 2016 only 49.5% of women and 37.5% of men had completed the three …
ages 11–12, yet in 2016 only 49.5% of women and 37.5% of men had completed the three …
[HTML][HTML] A mobile app to increase fruit and vegetable acceptance among finnish and polish preschoolers: randomized trial
Background: Early childhood education and care (ECEC) centers are ideal venues for food
education. As smartphones and tablets are becoming increasingly popular in ECEC centers …
education. As smartphones and tablets are becoming increasingly popular in ECEC centers …
Designing a game based persuasive technology to promote pro-environmental behaviour (PEB)
R Bardhan, C Bahuman, I Pathan… - 2015 IEEE Region 10 …, 2015 - ieeexplore.ieee.org
It is generally argued that the current state of degradation to environment is predominantly
due to lack of appropriate human behaviour. Members of the civil society are slowly …
due to lack of appropriate human behaviour. Members of the civil society are slowly …
Designing video games for nutrition education: a participatory approach
C Leong, V Liesaputra, C Morrison… - Journal of Nutrition …, 2021 - Elsevier
Objective To describe the participatory approach used to inform the development of a video
game designed to increase children's nutrition knowledge. The objectives were to (1) assess …
game designed to increase children's nutrition knowledge. The objectives were to (1) assess …
A systematic review of interactive multimedia interventions to promote children's communication with health professionals: implications for communicating with …
Background Interactive multimedia is an emerging technology that is being used to facilitate
interactions between patients and health professionals. The purpose of this review was to …
interactions between patients and health professionals. The purpose of this review was to …