Serious games in prevention and rehabilitation—a new panacea for elderly people?

J Wiemeyer, A Kliem - European Review of Aging and Physical Activity, 2012 - Springer
Digital games cannot only be used for fun and entertainment. The term “serious games”(SG)
denotes digital games serving serious purposes like education, training, advertising …

Nutrition education and dietary behavior change games: A sco** review

T Baranowski, C Ryan, A Hoyos-Cespedes… - Games for health …, 2019 - liebertpub.com
Games provide an attractive venue for engaging participants and increasing nutrition-related
knowledge and dietary behavior change, but no review has appeared devoted to this …

Home-based interventions to treat and prevent childhood obesity: a systematic review and meta-analysis

RA Pamungkas, K Chamroonsawasdi - Behavioral Sciences, 2019 - mdpi.com
Childhood obesity has adverse impacts on premature mortality and morbidity. Managing
obesity could prevent premature mortality and several types of complications among high …

Evaluation of a web-based program promoting healthy eating and physical activity for adolescents: teen choice: food and fitness

KW Cullen, D Thompson, C Boushey… - Health education …, 2013 - academic.oup.com
This randomized clinical trial tested the impact of a website promoting nutrition and physical
activity for adolescents (Teen Choice: Food and Fitness). Participants,(408) 12-to 17-year …

Using the Consolidated Framework for Implementation Research to foster the adoption of a new dementia education game during the COVID-19 pandemic

L Hung, J Mann, M Upreti - The Gerontologist, 2023 - academic.oup.com
Abstract Background and Objectives The pandemic of coronavirus disease 2019 challenged
educators to move staff education online and explore innovative ways to motivate learning to …

Develo** a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making: Land of Secret Gardens

JR Cates, BF Fuemmeler, SJ Diehl… - Games for health …, 2018 - liebertpub.com
Introduction: Vaccination against human papillomavirus (HPV) is routinely recommended for
ages 11–12, yet in 2016 only 49.5% of women and 37.5% of men had completed the three …

[HTML][HTML] A mobile app to increase fruit and vegetable acceptance among finnish and polish preschoolers: randomized trial

H Vepsäläinen, E Skaffari, K Wojtkowska… - JMIR mHealth and …, 2022 - mhealth.jmir.org
Background: Early childhood education and care (ECEC) centers are ideal venues for food
education. As smartphones and tablets are becoming increasingly popular in ECEC centers …

Designing a game based persuasive technology to promote pro-environmental behaviour (PEB)

R Bardhan, C Bahuman, I Pathan… - 2015 IEEE Region 10 …, 2015 - ieeexplore.ieee.org
It is generally argued that the current state of degradation to environment is predominantly
due to lack of appropriate human behaviour. Members of the civil society are slowly …

Designing video games for nutrition education: a participatory approach

C Leong, V Liesaputra, C Morrison… - Journal of Nutrition …, 2021 - Elsevier
Objective To describe the participatory approach used to inform the development of a video
game designed to increase children's nutrition knowledge. The objectives were to (1) assess …

A systematic review of interactive multimedia interventions to promote children's communication with health professionals: implications for communicating with …

C Raaff, C Glazebrook, H Wharrad - BMC medical informatics and …, 2014 - Springer
Background Interactive multimedia is an emerging technology that is being used to facilitate
interactions between patients and health professionals. The purpose of this review was to …