Listen, denoise, action! audio-driven motion synthesis with diffusion models
Diffusion models have experienced a surge of interest as highly expressive yet efficiently
trainable probabilistic models. We show that these models are an excellent fit for …
trainable probabilistic models. We show that these models are an excellent fit for …
Ai choreographer: Music conditioned 3d dance generation with aist++
We present AIST++, a new multi-modal dataset of 3D dance motion and music, along with
FACT, a Full-Attention Cross-modal Transformer network for generating 3D dance motion …
FACT, a Full-Attention Cross-modal Transformer network for generating 3D dance motion …
Amp: Adversarial motion priors for stylized physics-based character control
Synthesizing graceful and life-like behaviors for physically simulated characters has been a
fundamental challenge in computer animation. Data-driven methods that leverage motion …
fundamental challenge in computer animation. Data-driven methods that leverage motion …
Teach: Temporal action composition for 3d humans
Given a series of natural language descriptions, our task is to generate 3D human motions
that correspond semantically to the text, and follow the temporal order of the instructions. In …
that correspond semantically to the text, and follow the temporal order of the instructions. In …
Learning agile robotic locomotion skills by imitating animals
Reproducing the diverse and agile locomotion skills of animals has been a longstanding
challenge in robotics. While manually-designed controllers have been able to emulate many …
challenge in robotics. While manually-designed controllers have been able to emulate many …
Deepphase: Periodic autoencoders for learning motion phase manifolds
Learning the spatial-temporal structure of body movements is a fundamental problem for
character motion synthesis. In this work, we propose a novel neural network architecture …
character motion synthesis. In this work, we propose a novel neural network architecture …
Advantage-weighted regression: Simple and scalable off-policy reinforcement learning
In this paper, we aim to develop a simple and scalable reinforcement learning algorithm that
uses standard supervised learning methods as subroutines. Our goal is an algorithm that …
uses standard supervised learning methods as subroutines. Our goal is an algorithm that …
Hierarchical generation of human-object interactions with diffusion probabilistic models
This paper presents a novel approach to generating the 3D motion of a human interacting
with a target object, with a focus on solving the challenge of synthesizing long-range and …
with a target object, with a focus on solving the challenge of synthesizing long-range and …
Character controllers using motion vaes
HY Ling, F Zinno, G Cheng… - ACM Transactions on …, 2020 - dl.acm.org
A fundamental problem in computer animation is that of realizing purposeful and realistic
human movement given a sufficiently-rich set of motion capture clips. We learn data-driven …
human movement given a sufficiently-rich set of motion capture clips. We learn data-driven …
Spatio-temporal gating-adjacency gcn for human motion prediction
Predicting future motion based on historical motion sequence is a fundamental problem in
computer vision, and it has wide applications in autonomous driving and robotics. Some …
computer vision, and it has wide applications in autonomous driving and robotics. Some …