A critical evaluation, challenges, and future perspectives of using artificial intelligence and emerging technologies in smart classrooms

E Dimitriadou, A Lanitis - Smart Learning Environments, 2023 - Springer
Abstract The term" Smart Classroom" has evolved over time and nowadays reflects the
technological advancements incorporated in educational spaces. The rapid advances in …

Immersive environments and virtual reality: Systematic review and advances in communication, interaction and simulation

JL Rubio-Tamayo, M Gertrudix Barrio… - Multimodal technologies …, 2017 - mdpi.com
Today, virtual reality and immersive environments are lines of research which can be
applied to numerous scientific and educational domains. Immersive digital media needs …

Virtual reality and its applications in education: Survey

D Kamińska, T Sapiński, S Wiak, T Tikk, RE Haamer… - Information, 2019 - mdpi.com
In the education process, students face problems with understanding due to the complexity,
necessity of abstract thinking and concepts. More and more educational centres around the …

Effects of virtual reality and augmented reality on visitor experiences in museum

T Jung, MC tom Dieck, H Lee, N Chung - … in Bilbao, Spain, February 2-5 …, 2016 - Springer
This study aims to investigate the impact of Virtual Reality (VR) and Augmented Reality (AR)
on the overall visitor experience in the context of museum. In tourism research, few attempts …

Classification of learning outcomes: Evidence from the computer games literature

HF O'Neil, R Wainess, EL Baker - The Cirriculum Journal, 2005 - Taylor & Francis
Following up on an earlier issue of The Curriculum Journal (Vol. 16, No. 1), this article
focuses on learning outcomes in the context of video games. Learning outcomes are viewed …

[PDF][PDF] Mobile and other applications for mental imagery to improve learning disabilities and mental health

A Drigas, DE Dede, S Dedes - International Journal of Computer …, 2020 - researchgate.net
Mental imagery is the mental ability for representing static or dynamic, mainly optical
information in working memory. Mental imagery is involved in supporting mental operations …

The potentials and trends of virtual reality in education: A bibliometric analysis on top research studies in the last two decades

D Liu, KK Bhagat, Y Gao, TW Chang… - Virtual, augmented, and …, 2017 - Springer
Virtual reality has gained worldwide interest among the researchers in the field of
educational technology recently. This chapter presents an overview of virtual reality …

The role of AR and VR technologies in education developments: opportunities and challenges

H Ardiny, E Khanmirza - 2018 6th rsi international conference …, 2018 - ieeexplore.ieee.org
Technology has been growing fast and noticeably influencing different aspects of life such
as education. Studies have revealed that (AR) and virtual reality (VR) have strong potentials …

Electromagnetism supercharged! Learning physics with digital simulation games

K Squire, M Barnett, JM Grant… - Embracing Diversity in …, 2012 - taylorfrancis.com
Learning scientists are increasingly turning to computer and video games as tools for
learning. Simulation might not only motivate learners, but provide accessible ways for …

Investigating the impact of virtual tourism on travel intention during the post-COVID-19 era: evidence from China

D Ye, D Cho, F Liu, Y Xu, Z Jia, J Chen - Universal access in the …, 2024 - Springer
This study explores the mechanism that contributes to travel intention in the field of virtual
tourism. The overall research method is based on the “Stimulus-Organism-Response” …