Virtual reality applied to physiotherapy: a review of current knowledge
PCA Brepohl, H Leite - Virtual Reality, 2023 - Springer
Technological innovations have enabled physiotherapy to apply new possibilities in the
rehabilitation of patients, especially in the use of virtual reality (VR). Although the literature …
rehabilitation of patients, especially in the use of virtual reality (VR). Although the literature …
Therapeutic uses of active videogames: a systematic review
Abstract Background: Active videogames (AVGs) may be useful for promoting physical
activity for therapeutic uses, including for balance, rehabilitation, and management of illness …
activity for therapeutic uses, including for balance, rehabilitation, and management of illness …
[HTML][HTML] Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
Abstract Background Active video games (AVGs) encourage whole body movements to
interact or control the gaming system, allowing the opportunity for skill development …
interact or control the gaming system, allowing the opportunity for skill development …
Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study
L Luna-Oliva, RM Ortiz-Gutiérrez… - …, 2013 - content.iospress.com
Background: Limited evidence is available about the effectiveness of virtual reality using low
cost commercial consoles for children with developmental delay. Objective: The aim of this …
cost commercial consoles for children with developmental delay. Objective: The aim of this …
Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy
The purpose of the present systematic review was to examine extant research regarding the
role of games used seriously in interventions with individuals with cerebral palsy. Therefore …
role of games used seriously in interventions with individuals with cerebral palsy. Therefore …
Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes
In this paper, we propose a game adaptation technique that seeks to improve the training
outcomes of stroke patients during a therapeutic session. This technique involves the …
outcomes of stroke patients during a therapeutic session. This technique involves the …
Nintendo Wii Balance Board therapy for postural control in children with cerebral palsy: a systematic review and meta‐analysis
D Montoro‐Cárdenas, I Cortés‐Pérez… - … Medicine & Child …, 2021 - Wiley Online Library
Aim To analyse the efficacy of Nintendo Wii therapy (NWT) on functional balance in children
with cerebral palsy (CP). Method A systematic review with meta‐analysis (PROSPERO …
with cerebral palsy (CP). Method A systematic review with meta‐analysis (PROSPERO …
Active video games and low-cost virtual reality: an ideal therapeutic modality for children with physical disabilities during a global pandemic
Current guidelines against spread of coronavirus (COVID-19) interrupt non-essential
rehabilitation services. Thus, individuals with physical disabilities such as children with …
rehabilitation services. Thus, individuals with physical disabilities such as children with …
Do active video games benefit the motor skill development of non-typically develo** children and adolescents: A systematic review
ZE Page, S Barrington, J Edwards… - Journal of science and …, 2017 - Elsevier
Objectives The use of interactive video gaming, known as 'exergames' or 'active video
games (AVG)'may provide an opportunity for motor skill development. Youth with non-typical …
games (AVG)'may provide an opportunity for motor skill development. Youth with non-typical …
Telelife: The future of remote living
In recent years, everyday activities such as work and socialization have steadily shifted to
more remote and virtual settings. With the COVID-19 pandemic, the switch from physical to …
more remote and virtual settings. With the COVID-19 pandemic, the switch from physical to …