Virtual reality applied to physiotherapy: a review of current knowledge

PCA Brepohl, H Leite - Virtual Reality, 2023 - Springer
Technological innovations have enabled physiotherapy to apply new possibilities in the
rehabilitation of patients, especially in the use of virtual reality (VR). Although the literature …

Therapeutic uses of active videogames: a systematic review

AE Staiano, R Flynn - Games for health journal, 2014 - liebertpub.com
Abstract Background: Active videogames (AVGs) may be useful for promoting physical
activity for therapeutic uses, including for balance, rehabilitation, and management of illness …

[HTML][HTML] Does playing a sports active video game improve object control skills of children with autism spectrum disorder?

J Edwards, S Jeffrey, T May, NJ Rinehart… - Journal of sport and …, 2017 - Elsevier
Abstract Background Active video games (AVGs) encourage whole body movements to
interact or control the gaming system, allowing the opportunity for skill development …

Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study

L Luna-Oliva, RM Ortiz-Gutiérrez… - …, 2013 - content.iospress.com
Background: Limited evidence is available about the effectiveness of virtual reality using low
cost commercial consoles for children with developmental delay. Objective: The aim of this …

Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy

S Lopes, P Magalhães, A Pereira, J Martins… - Frontiers in …, 2018 - frontiersin.org
The purpose of the present systematic review was to examine extant research regarding the
role of games used seriously in interventions with individuals with cerebral palsy. Therefore …

Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes

N Hocine, A Gouaïch, SA Cerri, D Mottet… - User Modeling and User …, 2015 - Springer
In this paper, we propose a game adaptation technique that seeks to improve the training
outcomes of stroke patients during a therapeutic session. This technique involves the …

Nintendo Wii Balance Board therapy for postural control in children with cerebral palsy: a systematic review and meta‐analysis

D Montoro‐Cárdenas, I Cortés‐Pérez… - … Medicine & Child …, 2021 - Wiley Online Library
Aim To analyse the efficacy of Nintendo Wii therapy (NWT) on functional balance in children
with cerebral palsy (CP). Method A systematic review with meta‐analysis (PROSPERO …

Active video games and low-cost virtual reality: an ideal therapeutic modality for children with physical disabilities during a global pandemic

M Demers, O Martinie, C Winstein, MT Robert - Frontiers in neurology, 2020 - frontiersin.org
Current guidelines against spread of coronavirus (COVID-19) interrupt non-essential
rehabilitation services. Thus, individuals with physical disabilities such as children with …

Do active video games benefit the motor skill development of non-typically develo** children and adolescents: A systematic review

ZE Page, S Barrington, J Edwards… - Journal of science and …, 2017 - Elsevier
Objectives The use of interactive video gaming, known as 'exergames' or 'active video
games (AVG)'may provide an opportunity for motor skill development. Youth with non-typical …

Telelife: The future of remote living

J Orlosky, M Sra, K Bektaş, H Peng, J Kim… - frontiers in virtual …, 2021 - frontiersin.org
In recent years, everyday activities such as work and socialization have steadily shifted to
more remote and virtual settings. With the COVID-19 pandemic, the switch from physical to …