Using mobile eye-trackers to unpack the perceptual benefits of a tangible user interface for collaborative learning
In this study, we investigated the way users memorize, analyze, collaborate, and learn new
concepts on a Tangible User Interface (TUI). Twenty-seven pairs of apprentices in logistics …
concepts on a Tangible User Interface (TUI). Twenty-seven pairs of apprentices in logistics …
Exploring the design space of gestural interaction with active tokens through user-defined gestures
Multi-touch and tangible interfaces provide unique opportunities for enhancing learning and
discovery with big data. However, existing interaction techniques have limitations when …
discovery with big data. However, existing interaction techniques have limitations when …
TSCL: A conceptual model to inform understanding of collaborative learning processes at interactive tabletops
Emerging systems for tabletop interaction have the potential to support small groups of
students in collaborative learning activities. We argue that these devices have the potential …
students in collaborative learning activities. We argue that these devices have the potential …
Synflo: A tangible museum exhibit for exploring bio-design
We present SynFlo, a tangible museum exhibit for exploring bio-design. SynFlo utilizes
active and concrete tangible tokens to allow visitors to experience a playful biodesign …
active and concrete tangible tokens to allow visitors to experience a playful biodesign …
Flip** the flipped classroom: A study of the effectiveness of video lectures versus constructivist exploration using tangible user interfaces
In this study, we show results that suggest tangible user interfaces (TUIs) may be used to
prepare students for future learning. In a previous study, we found that students who used …
prepare students for future learning. In a previous study, we found that students who used …
BacPack: exploring the role of tangibles in a museum exhibit for bio-design
A Loparev, L Westendorf, M Flemings, J Cho… - Proceedings of the …, 2017 - dl.acm.org
We present BacPack, a tangible museum exhibit for exploring bio-design. BacPack utilizes
tangible tokens on a large multitouch table display to allow visitors the opportunity to …
tangible tokens on a large multitouch table display to allow visitors the opportunity to …
Supporting complex decision-making: Evidence from an eye tracking study on in-person and remote collaboration
This article examines the attentional mechanism of in-person collaboration by means of
System Dynamics-based simulations using an eye tracking experiment. Three experimental …
System Dynamics-based simulations using an eye tracking experiment. Three experimental …
Adding physical objects to an interactive game improves learning and enjoyment: Evidence from EarthShake
Can experimenting with three-dimensional (3D) physical objects in mixed-reality
environments produce better learning and enjoyment than flat-screen two-dimensional (2D) …
environments produce better learning and enjoyment than flat-screen two-dimensional (2D) …
Optimization of custom MOS circuits by transistor sizing
Optimization of a circuit by transistor sizing is often a slow, tedious and iterative manual
process which relies on designer intuition. Circuit simulation is carried out in the inner loop …
process which relies on designer intuition. Circuit simulation is carried out in the inner loop …
Extending tabletop application design to the classroom
While a number of guidelines exist for the design of learning applications that target a single
group working around an interactive tabletop, the same cannot be said for the design of …
group working around an interactive tabletop, the same cannot be said for the design of …