Using mobile eye-trackers to unpack the perceptual benefits of a tangible user interface for collaborative learning

B Schneider, K Sharma, S Cuendet, G Zufferey… - ACM Transactions on …, 2016 - dl.acm.org
In this study, we investigated the way users memorize, analyze, collaborate, and learn new
concepts on a Tangible User Interface (TUI). Twenty-seven pairs of apprentices in logistics …

Exploring the design space of gestural interaction with active tokens through user-defined gestures

C Valdes, D Eastman, C Grote, S Thatte… - Proceedings of the …, 2014 - dl.acm.org
Multi-touch and tangible interfaces provide unique opportunities for enhancing learning and
discovery with big data. However, existing interaction techniques have limitations when …

TSCL: A conceptual model to inform understanding of collaborative learning processes at interactive tabletops

R Martinez-Maldonado, K Yacef, J Kay - International Journal of Human …, 2015 - Elsevier
Emerging systems for tabletop interaction have the potential to support small groups of
students in collaborative learning activities. We argue that these devices have the potential …

Synflo: A tangible museum exhibit for exploring bio-design

J Okerlund, E Segreto, C Grote, L Westendorf… - Proceedings of the TEI' …, 2016 - dl.acm.org
We present SynFlo, a tangible museum exhibit for exploring bio-design. SynFlo utilizes
active and concrete tangible tokens to allow visitors to experience a playful biodesign …

Flip** the flipped classroom: A study of the effectiveness of video lectures versus constructivist exploration using tangible user interfaces

B Schneider, P Blikstein - IEEE transactions on learning …, 2015 - ieeexplore.ieee.org
In this study, we show results that suggest tangible user interfaces (TUIs) may be used to
prepare students for future learning. In a previous study, we found that students who used …

BacPack: exploring the role of tangibles in a museum exhibit for bio-design

A Loparev, L Westendorf, M Flemings, J Cho… - Proceedings of the …, 2017 - dl.acm.org
We present BacPack, a tangible museum exhibit for exploring bio-design. BacPack utilizes
tangible tokens on a large multitouch table display to allow visitors the opportunity to …

Supporting complex decision-making: Evidence from an eye tracking study on in-person and remote collaboration

K Wisiecka, Y Konishi, K Krejtz, M Zolfaghari… - ACM Transactions on …, 2023 - dl.acm.org
This article examines the attentional mechanism of in-person collaboration by means of
System Dynamics-based simulations using an eye tracking experiment. Three experimental …

Adding physical objects to an interactive game improves learning and enjoyment: Evidence from EarthShake

N Yannier, SE Hudson, ES Wiese… - ACM Transactions on …, 2016 - dl.acm.org
Can experimenting with three-dimensional (3D) physical objects in mixed-reality
environments produce better learning and enjoyment than flat-screen two-dimensional (2D) …

Optimization of custom MOS circuits by transistor sizing

AR Conn, PK Coulman, RA Haring, GL Morrill… - The Best of ICCAD: 20 …, 2003 - Springer
Optimization of a circuit by transistor sizing is often a slow, tedious and iterative manual
process which relies on designer intuition. Circuit simulation is carried out in the inner loop …

Extending tabletop application design to the classroom

A Kharrufa, R Martinez-Maldonado, J Kay… - Proceedings of the 2013 …, 2013 - dl.acm.org
While a number of guidelines exist for the design of learning applications that target a single
group working around an interactive tabletop, the same cannot be said for the design of …