A review of the use of psychophysiological methods in game research
This article reviews the psychophysiological method in game research. Psychophysiological
measurements provide an objective, continuous, real-time, noninvasive, precise and …
measurements provide an objective, continuous, real-time, noninvasive, precise and …
Affective interaction: understanding, evaluating, and designing for human emotion
This chapter reviews relevant research on emotion, focusing on aspects of emotion that are
most relevant to human factors design. The review begins with a discussion of basic emotion …
most relevant to human factors design. The review begins with a discussion of basic emotion …
Experience-driven procedural content generation
Procedural content generation (PCG) is an increasingly important area of technology within
modern human-computer interaction (HCI) design. Personalization of user experience via …
modern human-computer interaction (HCI) design. Personalization of user experience via …
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating
user emotional state during play experiences lag far behind. There are few methods of …
user emotional state during play experiences lag far behind. There are few methods of …
Galvanic skin response (GSR) as an index of cognitive load
Multimodal user interfaces (MMUI) allow users to control computers using speech and
gesture, and have the potential to minimise users. experienced cognitive load, especially …
gesture, and have the potential to minimise users. experienced cognitive load, especially …
Pervasive games: bringing computer entertainment back to the real world
This article gives an introduction and overview of the field of pervasive gaming, an emerging
genre in which traditional, real-world games are augmented with computing functionality, or …
genre in which traditional, real-world games are augmented with computing functionality, or …
The skeletomotor system: Surface electromyography.
Provides an introduction to psychophysiological research on the skeletomotor system. The
authors begin by reviewing the history of this research and by articulating some of the major …
authors begin by reviewing the history of this research and by articulating some of the major …
[图书][B] Game usability: Advancing the player experience
K Isbister, N Schaffer - 2008 - books.google.com
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky
interface--they liked this--it was even a sort of badge of honor (eg the Unix geeks). But …
interface--they liked this--it was even a sort of badge of honor (eg the Unix geeks). But …
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
The combination of psychophysiological and psychometric methods provides reliable
measurements of affective user experience (UX). Understanding the nature of affective UX in …
measurements of affective user experience (UX). Understanding the nature of affective UX in …
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while
established computer and console game markets continue to grow rapidly. Even so …
established computer and console game markets continue to grow rapidly. Even so …