A review of the use of psychophysiological methods in game research

JM Kivikangas, G Chanel, B Cowley… - journal of gaming & …, 2011 - intellectdiscover.com
This article reviews the psychophysiological method in game research. Psychophysiological
measurements provide an objective, continuous, real-time, noninvasive, precise and …

Affective interaction: understanding, evaluating, and designing for human emotion

D Lottridge, M Chignell… - Reviews of Human …, 2011 - journals.sagepub.com
This chapter reviews relevant research on emotion, focusing on aspects of emotion that are
most relevant to human factors design. The review begins with a discussion of basic emotion …

Experience-driven procedural content generation

GN Yannakakis, J Togelius - IEEE Transactions on Affective …, 2011 - ieeexplore.ieee.org
Procedural content generation (PCG) is an increasingly important area of technology within
modern human-computer interaction (HCI) design. Personalization of user experience via …

A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies

RL Mandryk, MS Atkins - International journal of human-computer studies, 2007 - Elsevier
The popularity of computer games has exploded in recent years, yet methods of evaluating
user emotional state during play experiences lag far behind. There are few methods of …

Galvanic skin response (GSR) as an index of cognitive load

Y Shi, N Ruiz, R Taib, E Choi, F Chen - CHI'07 extended abstracts on …, 2007 - dl.acm.org
Multimodal user interfaces (MMUI) allow users to control computers using speech and
gesture, and have the potential to minimise users. experienced cognitive load, especially …

Pervasive games: bringing computer entertainment back to the real world

C Magerkurth, AD Cheok, RL Mandryk… - … in Entertainment (CIE), 2005 - dl.acm.org
This article gives an introduction and overview of the field of pervasive gaming, an emerging
genre in which traditional, real-world games are augmented with computing functionality, or …

The skeletomotor system: Surface electromyography.

LG Tassinary, JT Cacioppo, EJ Vanman - 2007 - psycnet.apa.org
Provides an introduction to psychophysiological research on the skeletomotor system. The
authors begin by reviewing the history of this research and by articulating some of the major …

[图书][B] Game usability: Advancing the player experience

K Isbister, N Schaffer - 2008 - books.google.com
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky
interface--they liked this--it was even a sort of badge of honor (eg the Unix geeks). But …

More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game

LE Nacke, MN Grimshaw… - Interacting with …, 2010 - academic.oup.com
The combination of psychophysiological and psychometric methods provides reliable
measurements of affective user experience (UX). Understanding the nature of affective UX in …

A continuous and objective evaluation of emotional experience with interactive play environments

RL Mandryk, MS Atkins, KM Inkpen - Proceedings of the SIGCHI …, 2006 - dl.acm.org
Researchers are using emerging technologies to develop novel play environments, while
established computer and console game markets continue to grow rapidly. Even so …