Video game automated testing approaches: An assessment framework

A Albaghajati, M Ahmed - IEEE transactions on games, 2020 - ieeexplore.ieee.org
The video-game industry has recently grown from focused markets to mainstream. The
advancements the industry has been enjoying motivated researchers to propose techniques …

When and how to use AI in the design process? Implications for human-AI design collaboration

S Lee, M Law, G Hoffman - International Journal of Human …, 2024 - Taylor & Francis
As the potential for human-AI design collaboration increases, understanding the role of
artificial intelligence (AI) in the design process becomes more important. How does AI …

Centering the human: Digital humanism and the practice of using generative AI in the authoring of interactive digital narratives

JA Fisher - International Conference on Interactive Digital …, 2023 - Springer
This paper explores the application of chat-based Generative AI (GenAI) in the Interactive
Digital Narrative (IDN) authoring process, advocating for a human-centered approach rooted …

Automated gameplay testing and validation with curiosity-conditioned proximal trajectories

A Sestini, L Gisslén, J Bergdahl… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
This article proposes a novel deep reinforcement learning algorithm to perform automated
analysis and detection of gameplay issues in complex 3-D navigation environments. The …

Artificial players in the design process: Develo** an automated testing tool for game level and world design

S Stahlke, A Nova, P Mirza-Babaei - Proceedings of the annual …, 2020 - dl.acm.org
Iterative user-centred design has become a standard approach for develo** interactive
products. This process relies on prototy** and usertesting as early as possible to deliver a …

Towards informed design and validation assistance in computer games using imitation learning

A Sestini, J Bergdahl, K Tollmar… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
In games, as in many other domains, design validation and testing is a significant challenge
as systems are growing in size and manual testing is becoming infeasible. In this position …

Technical challenges of deploying reinforcement learning agents for game testing in aaa games

J Gillberg, J Bergdahl, A Sestini… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
Going from research to production, especially for large and complex software systems, is
fundamentally a hard problem. In large-scale game production, one of the main reasons is …

Validating the plot of Interactive Narrative games

C Veloso, R Prada - 2021 IEEE Conference on Games (CoG), 2021 - ieeexplore.ieee.org
The authoring of interactive dialogues in video games is an overwhelming and complex task
for game writers. Develo** an Interactive Narrative that balances authorial intent and …

Visualizing ai playtesting data of 2d side-scrolling games

S Agarwal, C Herrmann, G Wallner… - 2020 IEEE Conference …, 2020 - ieeexplore.ieee.org
Human playtesting is a useful step in the game development process, but involves high
economic costs and is time-consuming. While playtesting through artificial intelligence is …

Improving generalization in game agents with data augmentation in imitation learning

D Yadgaroff, A Sestini, K Tollmar… - 2024 IEEE Congress …, 2024 - ieeexplore.ieee.org
Imitation learning is an effective approach for training game-playing agents and,
consequently, for efficient game production. However, generalization-the ability to perform …