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Perceived usability evaluation of educational technology using the System Usability Scale (SUS): A systematic review
This article presents the findings of a systematic review of perceived usability of educational
technology systems. The research was conducted after studying, organizing, and analyzing …
technology systems. The research was conducted after studying, organizing, and analyzing …
[PDF][PDF] Interactive, Collaborative and Multi-user Augmented Reality Applications in Primary and Secondary Education. A Systematic Review.
Augmented reality is a technology that enhances human perception with additional,
artificially generated sensory inputs. This creates new experiences enriching human vision …
artificially generated sensory inputs. This creates new experiences enriching human vision …
[HTML][HTML] Important factors affecting user experience design and satisfaction of a mobile health app—a case study of daily yoga app
N Yu, YT Huang - International Journal of Environmental Research and …, 2020 - mdpi.com
In recent years, mobile health (mHealth) has gained popularity. Yoga apps help users to
exercise at home and improve their health. It is worth discussing how to give yogis a better …
exercise at home and improve their health. It is worth discussing how to give yogis a better …
The potential educational value of mobile augmented reality games: The case of EduPARK app
New teaching methodologies are nowadays integrating mobile devices, augmented reality
(AR), and game-based learning in educational contexts. The combination of these three …
(AR), and game-based learning in educational contexts. The combination of these three …
Improving students' learning with a mobile augmented reality approach–the EduPARK game
Purpose The purpose of this paper is to present a survey study that analyzes mobile
learning through students' opinion regarding the use of mobile devices for learning …
learning through students' opinion regarding the use of mobile devices for learning …
[HTML][HTML] User experience of a mobile app in a city tour game for international doctoral students
Mobile augmented reality games (MARGs) offer exciting possibilities for enriching outdoor
learning and enhancing tourism experiences. However, there is a notable gap in …
learning and enhancing tourism experiences. However, there is a notable gap in …
Use of Augmented Reality with Game Elements in Education–Literature Review
T Ređep, G Hajdin - Journal of information and organizational sciences, 2021 - hrcak.srce.hr
Sažetak This paper reviews the literature and analyzes the research topics on the use of
augmented reality technology in education with possible integration of game elements, in …
augmented reality technology in education with possible integration of game elements, in …
EduCITY as a smart learning city environment towards education for sustainability-work in progress
Education for sustainability is a relevant goal worldwide. One way to promote it, according to
the literature, is to explore emergent active learning approaches, such as mobile learning …
the literature, is to explore emergent active learning approaches, such as mobile learning …
[PDF][PDF] The Potential of a Mobile Augmented Reality Game in Education for Sustainability: Report and Analysis of an Activity with the EduCITY App
R Rodrigues, L Pombo - Sustainability, 2024 - preprints.org
The integration of augmented reality (AR) into education for sustainability curricula not only
makes learning more engaging, motivating, and effective, but also equips students with the …
makes learning more engaging, motivating, and effective, but also equips students with the …
An Assistance in the grand design planning of Sendang Mudal Edupark in Sawangan Village
This activity aims to, initially provide a clear picture regarding the steps to realizing the
Sendang Mudal Edupark in Sawangan Village. In addition give more insight and provide a …
Sendang Mudal Edupark in Sawangan Village. In addition give more insight and provide a …