Understanding factors affecting perceived sociability of social software
Sociability is considered to be important to the success of social software. The goal of the
current study is to identify factors that affect the users' perception of the sociability of social …
current study is to identify factors that affect the users' perception of the sociability of social …
Your money or your data: Avatar embodiment options in the identity economy
In the physical world, choices about self-representation are tied to the body. However, avatar
embodiment offers users many more options. These options are often constrained or …
embodiment offers users many more options. These options are often constrained or …
Remotely perceived: Investigating the influence of valence on self-perception and social experience for dyadic video-conferencing with personalized avatars
Avatar use on video-conference platforms has found dual purpose in recent times as a
potential method for ensuring privacy and improving subjective engagement with remote …
potential method for ensuring privacy and improving subjective engagement with remote …
Culture for socially interactive agents
• A SIA cannot be without cultural background. That means, if culture is not explicitly
considered, the SIA will unconsciously contain the cultural cues of the designer as (s) he is …
considered, the SIA will unconsciously contain the cultural cues of the designer as (s) he is …
[HTML][HTML] Designing emotional support messages tailored to stressors
Although computers could offer emotional support as well as task support when aiding a
user for a complex task, there is little current understanding of how they might do this …
user for a complex task, there is little current understanding of how they might do this …
Motivation, usability and their interrelationships in a self-paced online learning environment
Y Hu - 2008 - vtechworks.lib.vt.edu
This study addressed how usability improvement and motivational design affect learners'
motivation and learning performance in a self-paced, online learning environment. The …
motivation and learning performance in a self-paced, online learning environment. The …
Exploring the Relationship Between Avatar Ego Types and Communication: A Comparative Study of South Korea and the United States Based on the Expectation …
MY Choi, EA Foster, HS Lee, S Park - … , Behavior, and Social …, 2024 - liebertpub.com
This research explores the significance of avatar communication in the virtual world, where
individuals can create new identities and establish relationships beyond real-world …
individuals can create new identities and establish relationships beyond real-world …
A computer based system to design expressive avatars
Avatars are used in different contexts and situations: e-commerce, e-therapy, virtual worlds,
videogames, collaborative online design… In this context, a good design of an avatar may …
videogames, collaborative online design… In this context, a good design of an avatar may …
Morphface: A hybrid morphable face for a robopatient
Physicians use pain expressions shown in a patient's face to regulate their palpation
methods during physical examination. Training to interpret patients' facial expressions with …
methods during physical examination. Training to interpret patients' facial expressions with …
A Tale of Three Advantages: Cross-Cultural Recognition of Basic Emotions Through Virtual Stickers
D Yang, Y Liu - International Journal of Human–Computer …, 2024 - Taylor & Francis
This study examined recognition of the six basic emotions communicated by 72 stickers
provided on Chinese and American social media. Results demonstrate that sadness …
provided on Chinese and American social media. Results demonstrate that sadness …