[HTML][HTML] Opportunities and challenges of virtual reality in healthcare–a domain experts inquiry

A Halbig, SK Babu, S Gatter, ME Latoschik… - Frontiers in Virtual …, 2022 - frontiersin.org
In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare
sector have continued to grow. However, so far, most VR applications are only relevant in …

A review of the capabilities of current low-cost virtual reality technology and its potential to enhance the design process

JQ Coburn, I Freeman… - … of computing and …, 2017 - asmedigitalcollection.asme.org
In the past few years, there have been some significant advances in consumer virtual reality
(VR) devices. Devices such as the Oculus Rift, HTC Vive, Leap Motion™ Controller, and …

Immersive collaborative analysis of network connectivity: CAVE-style or head-mounted display?

M Cordeil, T Dwyer, K Klein, B Laha… - IEEE transactions on …, 2016 - ieeexplore.ieee.org
High-quality immersive display technologies are becoming mainstream with the release of
head-mounted displays (HMDs) such as the Oculus Rift. These devices potentially represent …

Peer-to-peer architectures for massively multiplayer online games: A survey

A Yahyavi, B Kemme - ACM Computing Surveys (CSUR), 2013 - dl.acm.org
Scalability, fast response time, and low cost are of utmost importance in designing a
successful massively multiplayer online game. The underlying architecture plays an …

Locating facial region of a head-and-shoulders color image

D Chai, KN Ngan - … Conference on Automatic Face and Gesture …, 1998 - ieeexplore.ieee.org
This paper addresses our proposed method to automatically locate the person's face from a
given image that consists of a head-and-shoulders view of the person and a complex …

Colyseus: A Distributed Architecture for Online Multiplayer Games.

AR Bharambe, J Pang, S Seshan - NSDI, 2006 - usenix.org
This paper presents the design, implementation, and evaluation of Colyseus, a distributed
architecture for interactive multiplayer games. Colyseus takes advantage of a game's …

Solipsis: A decentralized architecture for virtual environments

D Frey, J Royan, R Piegay, AM Kermarrec… - 1st International …, 2008 - inria.hal.science
Lack of scalability is a key issue for virtual-environment technology, and more generally for
any large-scale online experience because it prevents the emergence of a truly massive …

Cyberwalk: A web-based distributed virtual walkthrough environment

J Chim, RWH Lau, HV Leong… - IEEE Transactions on …, 2003 - ieeexplore.ieee.org
A distributed virtual walkthrough environment allows users connected to the geometry server
to walk through a specific place of interest, without having to travel physically. This place of …

[ΒΙΒΛΙΟ][B] Логический искусственный интеллект создан на основе миварного подхода!

ОО Варламов - 2012 - elibrary.ru
Миварный подход относится к научному направлению" искусственный интеллект" и
развивается уже более 25 лет. Вместе с тем, миварный подход объединяет и другие …

[ΒΙΒΛΙΟ][B] Large scale collaborative virtual environments

C Greenhalgh - 2012 - books.google.com
Collaborative virtual environments are multi-user virtual realities which actively support
communication and co-operation. This book addresses the theory, design, realisation and …