A review of exploratory factor analysis decisions and overview of current practices: What we are doing and how can we improve?
MC Howard - International journal of human-computer interaction, 2016 - Taylor & Francis
Authors within the fields of cyberpsychology and human− computer interaction have
demonstrated a particular interest in measurement and scale creation, and exploratory factor …
demonstrated a particular interest in measurement and scale creation, and exploratory factor …
Defining immersion: Literature review and implications for research on immersive audiovisual experiences
The use of the term 'immersion'to describe a multitude of varying experiences in the absence
of a definitional consensus has obfuscated and diluted the term. This paper presents a non …
of a definitional consensus has obfuscated and diluted the term. This paper presents a non …
Gameful experience in gamification: Construction and validation of a gameful experience scale [GAMEX]
Gamification has recently become a popular topic in marketing practice. It is perceived as
being a promising way to provide improved consumer experiences and to positively …
being a promising way to provide improved consumer experiences and to positively …
Value creation in the video game industry: Industry economics, consumer benefits, and research opportunities
In the past twenty years, the video game industry has established itself as a significant
contributor to the global entertainment economy. Compared to more established …
contributor to the global entertainment economy. Compared to more established …
Taking 'fun and games' seriously: Proposing the hedonic-motivation system adoption model (HMSAM)
Abstract Hedonic-motivation systems (HMS)—systems used primarily to fulfill users' intrinsic
motivations—are the elephant in the room for IS research. Growth in HMS sales has …
motivations—are the elephant in the room for IS research. Growth in HMS sales has …
[BOOK][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
The development and validation of the game user experience satisfaction scale (GUESS)
Objective: The aim of this study was to develop and psychometrically validate a new
instrument that comprehensively measures video game satisfaction based on key factors …
instrument that comprehensively measures video game satisfaction based on key factors …
The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings
Abstract Location-aware Augmented Reality (AR) applications are often argued to provide
users with immersive experiences that are situated in the real world. Immersion, which can …
users with immersive experiences that are situated in the real world. Immersion, which can …
Evaluating user engagement via metaverse environment through immersive experience for travel and tourism websites
Purpose The purpose of this paper is to explore user engagement (UE) within the Metaverse
(MV) environment, emphasising the crucial role of immersive experiences (IEs). This study …
(MV) environment, emphasising the crucial role of immersive experiences (IEs). This study …
Immersion in digital games: review of gaming experience research
This chapter focuses on the idea of immersion in games as it has consistently proved itself to
be an important component of the experience players seek from games. It reviews the work …
be an important component of the experience players seek from games. It reviews the work …