[HTML][HTML] Does violence in video games impact aggression and empathy? A longitudinal study of Czech adolescents to differentiate within-and between-person effects
The associations between exposure to violent video games (VVG) and aggression/empathy
have been extensively studied. VVG are often depicted as triggers for increased aggression …
have been extensively studied. VVG are often depicted as triggers for increased aggression …
[HTML][HTML] Extended hours of video game play and negative physical symptoms and pain
Background Video games are a source of positive experiences and joy for many people.
However, some interaction styles may lead to negative consequences. We aimed to …
However, some interaction styles may lead to negative consequences. We aimed to …
Screen use while eating is associated with lower intuitive eating and higher disordered eating in Chinese adult men and women
Objective We aimed to explore the potential associations between screen use while eating
and intuitive eating and disordered (thinness‐oriented and muscularity‐oriented) eating …
and intuitive eating and disordered (thinness‐oriented and muscularity‐oriented) eating …
Bidirectional relations between problematic smartphone use and bedtime procrastination among Chinese university students: Self-control as a mediator
S Chen, J Liao, X Wang, M Wei, Y Liu - Sleep Medicine, 2023 - Elsevier
Objective Based on theoretical and empirical evidence, this study examined the longitudinal
relationship between problematic smartphone use and bedtime procrastination and the …
relationship between problematic smartphone use and bedtime procrastination and the …
Internet gaming disorder and cognitive failures in daily life among university students: The mediating role of sleep quality and the moderating role of mindfulness
Internet gaming disorder (IGD) refers to sustained, uncontrolled online gaming behavior
associated with negative consequences. Previous research has revealed that IGD was a risk …
associated with negative consequences. Previous research has revealed that IGD was a risk …
Examining the Indirect Effect of Online Gaming on Depression via Sleep Inequality and Anxiety—A Serial and Parallel Mediation Analysis
T Alshammari, S Alseraye, A Rogowska… - Journal of clinical …, 2022 - mdpi.com
Stress-related disorders are highly prevalent among first-year college students. Gaming
disorder (GD) is an emerging disorder linked to physical and psychological consequences …
disorder (GD) is an emerging disorder linked to physical and psychological consequences …
StandUPTV: Preparation and optimization phases of a mHealth intervention to reduce sedentary screen time in adults
Recreational sedentary screen time (rSST) is the most prevalent sedentary behavior for
adults outside of work, school, and sleep, and is strongly linked to poor health. StandUPTV …
adults outside of work, school, and sleep, and is strongly linked to poor health. StandUPTV …
Adverse childhood experiences on internet gaming disorder mediated through insomnia in Chinese young people
Background Adverse childhood experiences (ACEs) have been associated with addictions
such as substance use disorders. Few have examined ACEs on internet gaming disorder …
such as substance use disorders. Few have examined ACEs on internet gaming disorder …
Counter-attitudinal intervention decreased positive attitudes and behavioral tendencies towards video games
J Lin, RD Liu, Y Ding, Y Yang, S Jiang, Z Ding - Computers & Education, 2023 - Elsevier
Based on Festinger's theory of cognitive dissonance, this study aimed to explore whether
arousing cognitive dissonance among game players can alter their attitudes and behavioral …
arousing cognitive dissonance among game players can alter their attitudes and behavioral …
[PDF][PDF] The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health
N Ballou, S Deterding - Preprint. PsyAr**v. https://doi. org/10.31234/osf. io …, 2023 - files.osf.io
Existing theories of how game use relates to mental health have important limitations: few
account for both quantity and quality of use, differentiate components of mental health …
account for both quantity and quality of use, differentiate components of mental health …