[HTML][HTML] Does violence in video games impact aggression and empathy? A longitudinal study of Czech adolescents to differentiate within-and between-person effects

D Lacko, H Machackova, D Smahel - Computers in Human Behavior, 2024 - Elsevier
The associations between exposure to violent video games (VVG) and aggression/empathy
have been extensively studied. VVG are often depicted as triggers for increased aggression …

[HTML][HTML] Extended hours of video game play and negative physical symptoms and pain

J Leung, JB Saunders, D Stjepanović, C Tisdale… - Computers in Human …, 2024 - Elsevier
Background Video games are a source of positive experiences and joy for many people.
However, some interaction styles may lead to negative consequences. We aimed to …

Screen use while eating is associated with lower intuitive eating and higher disordered eating in Chinese adult men and women

J He, Y Fu, S Cui, WR Barnhart, X Zhang… - … Journal of Eating …, 2023 - Wiley Online Library
Objective We aimed to explore the potential associations between screen use while eating
and intuitive eating and disordered (thinness‐oriented and muscularity‐oriented) eating …

Bidirectional relations between problematic smartphone use and bedtime procrastination among Chinese university students: Self-control as a mediator

S Chen, J Liao, X Wang, M Wei, Y Liu - Sleep Medicine, 2023 - Elsevier
Objective Based on theoretical and empirical evidence, this study examined the longitudinal
relationship between problematic smartphone use and bedtime procrastination and the …

Internet gaming disorder and cognitive failures in daily life among university students: The mediating role of sleep quality and the moderating role of mindfulness

C Li, Q Yu, Y Wu, L Fan, J He - Current Psychology, 2024 - Springer
Internet gaming disorder (IGD) refers to sustained, uncontrolled online gaming behavior
associated with negative consequences. Previous research has revealed that IGD was a risk …

Examining the Indirect Effect of Online Gaming on Depression via Sleep Inequality and Anxiety—A Serial and Parallel Mediation Analysis

T Alshammari, S Alseraye, A Rogowska… - Journal of clinical …, 2022 - mdpi.com
Stress-related disorders are highly prevalent among first-year college students. Gaming
disorder (GD) is an emerging disorder linked to physical and psychological consequences …

StandUPTV: Preparation and optimization phases of a mHealth intervention to reduce sedentary screen time in adults

S Keadle, K Hasanaj, K Leonard-Corzo, A Tolas… - Contemporary clinical …, 2024 - Elsevier
Recreational sedentary screen time (rSST) is the most prevalent sedentary behavior for
adults outside of work, school, and sleep, and is strongly linked to poor health. StandUPTV …

Adverse childhood experiences on internet gaming disorder mediated through insomnia in Chinese young people

N Guo, X Weng, SZ Zhao, J Zhang, MP Wang… - Frontiers in public …, 2023 - frontiersin.org
Background Adverse childhood experiences (ACEs) have been associated with addictions
such as substance use disorders. Few have examined ACEs on internet gaming disorder …

Counter-attitudinal intervention decreased positive attitudes and behavioral tendencies towards video games

J Lin, RD Liu, Y Ding, Y Yang, S Jiang, Z Ding - Computers & Education, 2023 - Elsevier
Based on Festinger's theory of cognitive dissonance, this study aimed to explore whether
arousing cognitive dissonance among game players can alter their attitudes and behavioral …

[PDF][PDF] The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health

N Ballou, S Deterding - Preprint. PsyAr**v. https://doi. org/10.31234/osf. io …, 2023 - files.osf.io
Existing theories of how game use relates to mental health have important limitations: few
account for both quantity and quality of use, differentiate components of mental health …