A team-level perspective of human factors in cyber security: security operations centers

BP Hámornik, C Krasznay - Advances in Human Factors in Cybersecurity …, 2018 - Springer
The paper aims to establish a research framework: encompass various fields of interest that
have not been linked previously: the information security, the computer supported …

Training of business skills in virtual reality

L Kiss, BP Hámornik, M Köles, P Baranyi… - 2015 6th IEEE …, 2015 - ieeexplore.ieee.org
Virtual reality is often used for gaming or for demonstrating the technology itself. However in
the globalized world the development of compatible business skills are turning to be crucial …

Usability related human errors in a collaborative immersive VR environment

E Lógó, BP Hámornik, M Köles… - 2014 5th IEEE …, 2014 - ieeexplore.ieee.org
The aim of the article is to describe the nature of usability issues in a new virtual
environment designed for collaboration through an information-based task. The virtual …

[PDF][PDF] Can team communication obscure severe usability problems?

D GESZTEN, BP HÁMORNIK - Information Society/Információs …, 2023 - epa.niif.hu
Team communication is a significant topic of study in the psychological literature, but it is a
less researched area in relation to software usability. In this article, as part of a larger …

Measurement of team mental model as a part of a new team usability testing method: A proposed research agenda

D Geszten, BP Hámomik… - 2017 8th IEEE …, 2017 - ieeexplore.ieee.org
These days, people usually work together in teams because it is believed that people work
effectively together. That is why teamwork and different team phenomena are popular …

The connection of the style of interactions and the collaboration in a virtual work environment

L Kiss, BP Hámornik, D Geszten… - 2015 6th IEEE …, 2015 - ieeexplore.ieee.org
Nowadays it is becoming common for more and more people to work remotely in an online
virtual space. Even the virtual presence of the partner means a difference in quality when …

Collaboration experience in immersive VR environment in the frame of the NeuroCogSpace project

M Köles, K Hercegfi, E Lógó, S Tovölgyi… - 2014 5th IEEE …, 2014 - ieeexplore.ieee.org
Collaboration over great distances can be hindered by the lack of interpersonal rapport.
Even simple non-verbal communicative gestures, such as gaze direction or pointing can …

User experience in a collaborative 3D virtual environment: A framework for analyzing user interviews

D Geszten, BP Hámornik… - 2015 6th IEEE …, 2015 - ieeexplore.ieee.org
Our goal is to test and develop the user experience of a collaborative immersive 3D space in
VirCA with shared digital representations of documents and other information. The more …

Visual attention and spatial behavior in VR environment: an environmental psychology approach

B Keszei, A Dúll, E Lógó, BP Hámornik… - 2014 5th IEEE …, 2014 - ieeexplore.ieee.org
The aim of the study was to analyze the desktop subjects' gaze behavior and movement in
the VR. Using the grounded theory method categories of the behavior evolved such as acts …

[HTML][HTML] Elija una lengua

L Izsó, AH Komlodi - cordis.europa.eu
2. The development and strengthening of a multidisciplinary research group (faculty and
students) and collaboration between BUTE and HAS CARI which resulted in a successfully …