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Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …
enables new ways to engage with digital content. Research addressing the opportunities …
Trends and trajectories for explainable, accountable and intelligible systems: An hci research agenda
Advances in artificial intelligence, sensors and big data management have far-reaching
societal impacts. As these systems augment our everyday lives, it becomes increasing-ly …
societal impacts. As these systems augment our everyday lives, it becomes increasing-ly …
Marvis: Combining mobile devices and augmented reality for visual data analysis
We present Marvis, a conceptual framework that combines mobile devices and head-
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …
Promoting reality awareness in virtual reality through proxemics
Head-Mounted Virtual reality (VR) systems provide full-immersive experiences to users and
completely isolate them from the outside world, placing them in unsafe situations. Existing …
completely isolate them from the outside world, placing them in unsafe situations. Existing …
Watchconnect: A toolkit for prototy** smartwatch-centric cross-device applications
People increasingly use smartwatches in tandem with other devices such as smartphones,
laptops or tablets. This allows for novel cross-device applications that use the watch as both …
laptops or tablets. This allows for novel cross-device applications that use the watch as both …
VisTiles: Coordinating and Combining Co-located Mobile Devices for Visual Data Exploration
We present VisTiles, a conceptual framework that uses a set of mobile devices to distribute
and coordinate visualization views for the exploration of multivariate data. In contrast to …
and coordinate visualization views for the exploration of multivariate data. In contrast to …
An independent and interactive museum experience for blind people
Museums are gradually becoming more accessible to blind people, who have shown
interest in visiting museums and in appreciating visual art. Yet, their ability to visit museums …
interest in visiting museums and in appreciating visual art. Yet, their ability to visit museums …
Display blindness? Looking again at the visibility of situated displays using eye-tracking
Observational studies of situated displays have suggested that they are rarely looked at, and
when they are it is typically only for a short period of time. Using a mobile eye tracker during …
when they are it is typically only for a short period of time. Using a mobile eye tracker during …
Openmic: Utilizing proxemic metaphors for conversational floor transitions in multiparty video meetings
Turn-taking is one of the biggest interactivity challenges in multiparty remote meetings. One
contributing factor is that current videoconferencing tools lack support for proxemic cues; ie …
contributing factor is that current videoconferencing tools lack support for proxemic cues; ie …
Proobjar: Prototy** spatially-aware interactions of smart objects with ar-hmd
The rapid advances in technologies have brought new interaction paradigms of smart
objects (eg, digital devices) beyond digital device screens. By utilizing spatial properties …
objects (eg, digital devices) beyond digital device screens. By utilizing spatial properties …