Effectiveness of game-based virtual reality phone application and online education on knowledge, attitude and compliance of standard precautions among nursing …

K Al-Mugheed, N Bayraktar, M Al-Bsheish, A AlSyouf… - Plos one, 2022 - journals.plos.org
Game-based virtual reality phone applications can create a realistic environment to prepare
for clinical applications and improve students' knowledge of and compliance with standard …

The effects of a virtual learning environment compared with an individual handheld device on pharmacology knowledge acquisition, satisfaction and comfort ratings

J Hanson, P Andersen, PK Dunn - Nurse Education Today, 2020 - Elsevier
Background Virtual reality is reported to improve post-intervention knowledge and skills
outcomes of health professionals compared to traditional teaching methods or digital online …

Application of cyber-physical system technology on material color discrimination

WJ Shyr, HC Juan, CY Tsai, YJ Chang - Electronics, 2022 - mdpi.com
With the innovative advance in science and technology, manufacturing production methods
have made considerable progress. However, before the production process is actually …

Education and three-dimensional virtual worlds: a critical review and analysis of applying second life in higher education

W Gong - 2018 - open.library.ubc.ca
Abstract Three-dimensional (3D) virtual world Second Life was launched in 2003 and has
since become one of the most frequently used 3D virtual worlds in education. Educational …

I do and I understand: A virtual reality-supported collaborative design-assessing activity for EFL students

JH Zhao, ZW Chen, QF Yang - System, 2024 - Elsevier
Instead of learning in a passive learning mode or aimlessly exploring VR scenarios, a
collaborative design-based VR learning environment has great potential for develo** …

Development and Assessment of Augmented Reality Technology for Using in an Equipment Maintenance and Diagnostic System

WJ Shyr, CJ Tsai, CM Lin, HM Liau - Sustainability, 2022 - mdpi.com
This study presented work considering the development and initial assessment of an
augmented reality approach to provide a user interface for operators that could be a part of …

Design and evaluation of a Facebook game for self-directed e-learning

T Li, M Chau, W Sung, AJ Lee, PWC Wong, PSF Yip - Learning, 2016 - papers.ssrn.com
Social networking sites (SNSs) such as Facebook have a potential to become a valuable
learning environment. Facebook games with appropriate instructional design may provide …

[PDF][PDF] Mundos virtuales 3D para la comunicación e interacción en el momento educativo online

MB González, TCR García… - Historia y Comunicación …, 2014 - academia.edu
Los Mundos Virtuales 3D ofrecen la posibilidad de un rediseño de las situaciones de
comunicación educativa online tradicionales, siendo su potencialidad la de restituir …

Students' acceptance of applying cyber–physical integration technique in an automation platform

WJ Shyr, CM Ho, HC Juan, HM Liau - Sustainability, 2022 - mdpi.com
This study applied the technology acceptance model to the cyber–physical integration
technique in an automation platform. A total of 34 students from a technological university in …

Darwin has come back to the Galápagos Islands: An educational journey to discover biological evolution

LV Cárdenas, DEO Vizueta, A Tavernise… - EDULEARN14 …, 2014 - library.iated.org
Over the past three decades, the use of ICT played a key role in the teaching and learning
processes, redefining strategies, concepts and training paradigms (Frydrychova, 2013) …