Challenges and opportunities: using a science-based video game in secondary school settings
R Muehrer, J Jenson, J Friedberg, N Husain - Cultural Studies of Science …, 2012 - Springer
Simulations and games are not new artifacts to the study of science in secondary school
settings (Hug, Kriajcik and Marx 2005), however teachers remain skeptical as to their value …
settings (Hug, Kriajcik and Marx 2005), however teachers remain skeptical as to their value …
Are they learning or playing? Students' perception traits and their learning self-efficacy in a game-based learning environment
YL Lu, CJ Lien - Journal of Educational Computing …, 2020 - journals.sagepub.com
As game-based learning continues to draw attention, students' perceptions toward
classroom activities are vital in influencing the quality of learning. This study used the social …
classroom activities are vital in influencing the quality of learning. This study used the social …
The influence of collaboration styles to children's cognitive performance in digital problem-solving game “William Adventure”: A comparative case study
Since a large variety of digital games have been used in many fields for educational
purposes, their real functions in learning have caught much attention as well. This study first …
purposes, their real functions in learning have caught much attention as well. This study first …
[PDF][PDF] Digital Games and Learning Mathematics: Student, Teacher and Parent Perspectives.
ST Yong, P Gates, I Harrison - International Journal of Serious …, 2016 - researchgate.net
The purpose of this study was to explore the potential use of digital games in learning
mathematics at secondary school level in Malaysia. Three secondary school students, three …
mathematics at secondary school level in Malaysia. Three secondary school students, three …
[LIBRO][B] Introduction to 3D immersive and interactive learning
Y Cai, CT Tay, BK Ngo - 2013 - Springer
The concept of 3D is not new. But never like today, 3D is rapidly entering our life. Using 3D
for education is an innovative yet challenging work. This chapter introduces the concept of …
for education is an innovative yet challenging work. This chapter introduces the concept of …
Innovating the Instruction of Mathematical Concepts: How Does the Integrated Use of Digital Games and Language-Based Teaching Matter?
J Shi - Frontiers in Psychology, 2022 - frontiersin.org
Digital game-based learning (DGBL) refers to the development and use of digital games (eg,
computer games) for educational purposes (Prensky, 2001). A DGBL activity is an activity …
computer games) for educational purposes (Prensky, 2001). A DGBL activity is an activity …
Enhancing formal e‐learning with edutainment on social networks
This paper reports on the investigation of the possibilities of enhancing the formal e‐learning
process by harnessing the potential of informal game‐based learning on social networks …
process by harnessing the potential of informal game‐based learning on social networks …
A simulated learning environment of history games for enhancing players' cultural awareness
JL Shih, SC Jheng, JJ Tseng - Interactive Learning Environments, 2015 - Taylor & Francis
This research attempted to create the historical context of Southern Taiwan in the late
nineteenth century based on the martial art novel “**ao-Mao”(Pussy) by designing a role …
nineteenth century based on the martial art novel “**ao-Mao”(Pussy) by designing a role …
“Micro World–Exploring the Microbial Kingdom”: design and testing of a microbial VR science product
Y Chen, Y Tan, Y Wang - Interactive Learning Environments, 2024 - Taylor & Francis
We designed a microbial science popularization product based on virtual reality
technology,“Micro World–Exploring the Microbial Kingdom,” and conducted usability tests …
technology,“Micro World–Exploring the Microbial Kingdom,” and conducted usability tests …
Pre-Service Teachers' Practices towards Digital Game Design for Technology Integration into Science Classrooms.
The main purpose of the study is to introduce Kodu Game Lab that is created by Microsoft as
an example for technology integration into learning process to pre-service science teachers …
an example for technology integration into learning process to pre-service science teachers …