Stick&Slip: Altering Fingerpad Friction via Liquid Coatings
We present Stick&Slip, a novel approach that alters friction between the fingerpad &
surfaces by depositing liquid droplets that coat the fingerpad. The liquid coating modifies the …
surfaces by depositing liquid droplets that coat the fingerpad. The liquid coating modifies the …
HANDdata–first-person dataset including proximity and kinematics measurements from reach-to-grasp actions
HANDdata is a dataset designed to provide hand kinematics and proximity vision data
during reach to grasp actions of non-virtual objects, specifically tailored for autonomous …
during reach to grasp actions of non-virtual objects, specifically tailored for autonomous …
The role of gras** demands on tactile suppression
Tactile perception is impaired in a limb that is moving compared to when it is static. A
possible mechanism that explains this phenomenon is an internal forward model that …
possible mechanism that explains this phenomenon is an internal forward model that …
Healthy adults favor stable left/right hand choices over performance at an unconstrained reach-to-grasp task
Reach-to-grasp actions are fundamental to the daily activities of human life, but few methods
exist to assess individuals' reaching and gras** actions in unconstrained environments …
exist to assess individuals' reaching and gras** actions in unconstrained environments …
Gras** Object: Challenges and Innovations in Robotics and Virtual Reality
M Zhou, N Aburumman - ar** is one of the fundamental and effective forms of interaction when
manipulating objects. This holds true in the physical and virtual world; however, unlike the …
manipulating objects. This holds true in the physical and virtual world; however, unlike the …
Estimation of Contact Regions Between Hands and Objects During Human Multi-Digit Gras**
To grasp an object successfully, we must select appropriate contact regions for our hands on
the surface of the object. However, identifying such regions is challenging. This paper …
the surface of the object. However, identifying such regions is challenging. This paper …
Sensorimotor memories influence movement kinematics but not associated tactile processing
When interacting with objects, we often rely on visual information. However, vision is not
always the most reliable sense for determining relevant object properties. For example …
always the most reliable sense for determining relevant object properties. For example …
Distinct neural components of visually guided gras** during planning and execution
Selecting suitable grasps on three-dimensional objects is a challenging visuomotor
computation, which involves combining information about an object (eg, its shape, size, and …
computation, which involves combining information about an object (eg, its shape, size, and …
Gras** Objects in Immersive Virtual Reality Environments: Challenges and Current Techniques
M Zhou, N Aburumman - 2024 - bura.brunel.ac.uk
In real-life, gras** is one of the fundamental and effective forms of interaction when
manipulating objects. This holds true in the physical and virtual world; however, unlike the …
manipulating objects. This holds true in the physical and virtual world; however, unlike the …
Does Precision Grip Research Extend to Unconstrained, Multidigit Gras**?
Most daily tasks require using our hands. Whether taking a sip from a glass or throwing a
ball, we effortlessly select appropriate grasps. Yet, despite many possible hand …
ball, we effortlessly select appropriate grasps. Yet, despite many possible hand …